@Nidzumi said:
I'm not really a fan of JRPGs, in fact I'm not a fan of RPGS in general but I could see a market for them on iOS. After seeing the guys play Chrono Trigger, I started looking for a similar experience on iOS and failed. But it seems like a missed opportunity that an app developer could capitalise on.
The problem with RPGs, is that they were designed the way they were because of technical limitations, limitations that we no longer have. So I'd be surprised if we got a massive resurgence in them.
Hey man,
Totally agree with you here, especially that last line. RPG's made sense before due to prior technical limitations (see random battles), but it's ridiculous how we've seen VERY few developers take advantage of new technology in a way I think the genre begs for. An example of the new Final Fantasy 13-2 implementing Quick-Time Events. Where is the logic there? When I look at older, classic jRPG's, I see the typical "Attack / Defend / Magic / Item / Etc" menu to be a way of allowing the developers to represent much more than they could do at the time. There's no reason some of that can be more real-time in 2012, and allow for more user-input than something as shallow as a *Quick-Time Event*.
Like the OP, I used to LOVE jRPG's back in the day and never foresaw them to be in this lull as they are today. I never thought I would stop buying Final Fantasy for example, but here we are. Not one of my friends would have guessed this to become the case. Luckily, I see SO much potential in this area.
Here's a quick example: Anyone remember how beautiful the towns were in games like Saga Frontier (Kowloon), Star Ocean (Arlia, oh gosh Arlia Village's theme), the PSX FF's (think towns like Fisherman's Horizon, Balamb)? The pre-rendered backgrounds and the soothing music, I think, draws out the adventurer in all of us -- to long for a world that clearly does not exist and escape into it, at least for a while. My thoughts were, hey, these beautiful vistas would SOON be realized in real-time, without this pre-rendered stuff. But no, it's almost like, despite the technology, no developer has really the cajones to make beautiful, realized environments like that (and the ones that have, have made them *extremely* linear). I thought FFX (when they started making their backgrounds in real-time) would be a great start to what I thought was a trend going the right way -- I was dead wrong. So linear, I have yet to finish FFX (which is unbelievable to me).
These environments and worlds has still not been re-created in real-time with the expansiveness they deserve and no developer has still made me feel the same things I felt with certain jRPG's in the late 90's, early 2000's. Recent Western RPG's like Mass Effect and Skyrim have been great, but they cannot capture what I've experienced with jRPG's in the past. It's not too late, jRPG developers. You can do it.
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