Here is a classic video game set up. Someone has kidnapped your girlfriend and you have to save her. It could be a gang, the government, corporation, mad scientist, really anyone. It is now your job to save her, or forget her and get a new girlfriend. Basically it is the main theme of a lot of video games such as River City Ransom, Splatterhouse, Double Dragon, and especially the Super Mario Bros. series just to name a few. It s a simple enough set up to drive the narrative and give the players character a nominal personal stake in fighting the enemy. Usually the game ends with reunion of the two characters and a happy ending, albeit sometimes after many castles.
Here is another classic video game set up. Your wife is dead. This is the reason for your grim outlook on life and the driving force behind your anger/revenge. We see this in games such as God of War, Silent Hill series, the Gears of War series, and Max Payne among others. The dead wife theme is used to give the character a reason for their angst, and to represent the emotional baggage being drug around by the protagonist. A lot of games have dead wives that aren't even fully addressed such as in the Splinter Cell series and Silent Hill 1. There is the presence of loss to help explain the grim nature of the character, but unlike in Max Payne, it doesn't make for the driving force of the events that unfold.
There are plenty of exceptions to these themes, and many of them are mix and rearranged such as the girlfriend getting kidnapped and killed(The Darkness) or wives being kidnapped and also found dead(Gears of War 2). However, a lot of the time it seems that girlfriends get kidnapped and wives die. Why is this? Here are a few reasons I think why, and whether or not these themes are effective.
1. Girlfriends are used as sexual objects. When you beat up every thug and finally save your girlfriend, it is like waving a giant finger at everything you have done for her which can only guarantee sex. The girlfriend represents lust and sexuality in video games. At the end of the day, you aren't fighting necessarily because you want to spend your life with this woman but because you will more than likely sleep with her. The kidnapped girlfriend appeals to our sexuality, the thought of "Yeah if I rush in and save her we will definitely be knocking some pixel boots later!" There is no need for personality for the girlfriends character, or any development. She has been kidnapped. You want to take her to funky town. There are a lot of goons between you and her. Grab a damn bat.
2. Wives represent love and a real connection. Your wife is someone you are supposed to actually love enough to spend your life with them as your permanent partner. In real life, this is a rare occurrence. In the video game world, everyone's wife was their soul mate. Want to make a traumatized and gruff character? Easiest way is to kill the one he loves more than anything. Now you have someone that the player can begin to understand in all of their angry glory. Losing your wife would be a terrible and grievous event, and thus it is a great way to give your character personal drama and issues.
3. The girlfriend theme is more or less effective in that it is a disposable set up for the narrative. You don't know the girl, what she is like, or why your character likes her enough to run through a house full of zombies, the streets full of gang bangers, or save her during his mushroom trip. Yet, you don't care because it really doesn't matter. You are playing to beat the baddies, and the game just reminds you once and a while that someone's life is at stake.
4. The dead wife theme can be very effective or fairly pointless. Kratos from God of War was a jerk before his wife was dead and is still a jerk now. He bangs random broads and continues killing everything is sight even though that is what led to her demise. His wife being dead, essentially, doesn't matter. Now Silent Hill 2 has a similar narrative connection between husband and wife, and it makes all of the difference. The biggest issue with wives in games, and their deaths, is that they are often non-characters that are important to the plot. Many of these dead wives are dead before the game, so we never find a reason to care about them. It isn't that this is necessary, but in an entertainment medium where you act as the main character it certainly doesn't hurt to show why the protagonist loved her so much. At least Gears of War 2 tried to add something to the dead wife formula by having a single happy flashback of when the side character Dom and his wife were together. Most games follow the "She has been dead for a while, I am still sad" formula without showing any evidence of why we the players should care.
What are your thoughts on the dead wife and kidnapped girlfriend theme? Is it every actually a great driving force for narrative, or is it just a simple way to set up a story? Are there any games where these themes are used exceptionally well?
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