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Avatar image for darktemplar
#1 Posted by DarkTemplar (123 posts) -
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#2 Edited by Jeust (11739 posts) -
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#3 Posted by Azteck (7416 posts) -

Story, hands down. That is assuming the game is playable to begin with.

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#4 Posted by gamefreak9 (2877 posts) -

I can get story from books and movies, i play Games for amazing interactivity. GAMEPLAY!!

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#5 Posted by SMTDante89 (2885 posts) -

Gameplay for me.  Even if the story isn't that good (or non-existent) the gameplay can keep me playing for quite some time.  Though there are times where the roles are reversed.

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#6 Posted by Skald (4430 posts) -

Gameplay. If I want story, there's always books.

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#7 Posted by Hashbrowns (690 posts) -

We should expect all three.  When I see a film I expect quality cinematography, sound design, editing, writing, direction and acting.  Not just one.  Doesn't mean every game has to have amazing technology behind it, but it needs a cohesive look and perform well.  Granted, some games aren't even trying to tell stories (Tetris, Geometry Wars), but if a game presents a story, it had better do so in an effective manner.
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#8 Posted by MooseyMcMan (12540 posts) -

Story. All my favorite games from last year had good story. 

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#9 Posted by Video_Game_King (36564 posts) -

Preferably, all three. However, if given the choice, it'd be a fierce competition between gameplay and story, gameplay winning out. Graphics would sit in the corner and bleed to death, having gotten a severe knife wound as soon as it entered battle.

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#10 Edited by takua108 (1596 posts) -

While I love an excellent story (or even a not-excellent story told excellently), gameplay is always king. If you make a game that feels right to play, doesn't get old or repetitive too quickly, and remains interesting all the way through, then you've made a great game. 
Examples (for me, at least):

Also, "Graphics" is too broad of a term. Higher polygon counts and new shaders and dynamic lighting and ambient occlusion and buzzwords x, y, and z are all really cool, but I'd take a game with a unique visual style any day. 
EDIT: Also, what's interesting, looking back on that list I just wrote, is that most of those games have a unique or minimalist visual style, emphasizing the gameplay. I swear I didn't notice that until just now.
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#11 Posted by Buccura (255 posts) -

I'd say gameplay. One example is Serious Sam HD. The story is lame and the graphics are passable, but the gameplay is fun as hell, even if it wares on you and you have to take breaks from it now and then.

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#12 Posted by mattymattmatt (70 posts) -

I voted for gameplay simply because even if the story was amazing, the gameplay would tarnish the experience so that it probably wouldn't be as enjoyable.  It's a catch-22, but I would rather play a game and get some worth out of it rather than buying a game and not playing it because I didn't feel like it or couldn't.

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#13 Posted by CL60 (17117 posts) -

gameplay needs to be good, doesn't matter if the story is good, if the gameplay is terrible I most likely wont feel like playing through it.

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#14 Posted by SpartanAmbrose (842 posts) -

Story, of course.

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#15 Posted by delta_ass (3807 posts) -

Gameplay is the most important element in games. It even has the word "game" right in it.

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#16 Posted by NoCookiesForYou (854 posts) -

Story over gameplay any day of the week. Dont really care about graphics, good graphics are nice plus but never a must for me.

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#17 Edited by Marcsman (3597 posts) -

In this particular order. 
1. Gameplay 
2. Story 
3. Graphics
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#18 Posted by mazik765 (2372 posts) -

Gameplay, no question. The others are welcome, but it's entirely possible to make a very fun game without a great story or technically proficient graphics. Even if a game looks great or has a great sounding premise, broken or poorly thought out gameplay can really prevent it from being a good game.

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#19 Posted by TomA (2787 posts) -
@Marcsman said:
" In this particular order. 1. Gameplay 2. Story 3. Graphics "
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#20 Edited by crusader8463 (14757 posts) -

Oh look, this thread again. 
You need at least story and gameplay. If the gameplay is the only thing that's interesting it will start to get old after a while because there won't be much of a motivation to keep playing. If it's just the story that interests you though then you will never get to the good parts of the story because of the bad gameplay. Graphics are nice to help convey a story better and make the action more intense, but even rudimentary graphics can be fine if you have the other two.

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#21 Posted by Kjellm87 (1735 posts) -
@Marcsman said:
" In this particular order. 1. Gameplay 2. Story 3. Graphics "
Marcsman nailed it
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#22 Posted by KillyDarko (1991 posts) -

Well, obviously the game has to be playable, but I'd say the most important thing to me is a good story.

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#23 Posted by thedj93 (1260 posts) -

The correct answer is atmosphere

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#24 Posted by audiosnag (1604 posts) -

A compelling story can carry me through a mediocre game. Otherwise I lose interest.

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#25 Posted by ch3burashka (6087 posts) -

A bit of everything is always nice, but more than anything I want my experience to count. All three more or less depend on each other because that's the way games are, but even with crap graphics and crap gameplay, a good story can make me persevere and hold on 'til the end. 
Advent Rising being a prime example.

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#26 Posted by vinsanity09 (228 posts) -

Story for me, but gameplay has to be at least average or fun. don't really care about graphics, the only game that I stopped playing because of bad graphics was FFVII. I didn't have a PSX at the time so I tried play it a couple of years ago but man, that game has aged horribly. Still was able to play FFVIII though.

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#27 Posted by Malakhii (1444 posts) -

Gameplay. As long as that's awesome, I'm in. 

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#28 Posted by MarcusOfLycia (96 posts) -

Gameplay. See EU3, which has claimed more hours of my life than I'm willing to admit numerically.

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#29 Posted by TheGreatGuero (8881 posts) -

If you pick anything besides "gameplay", you're an idiot. READ A BOOK!

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#30 Posted by ViciousAnchovy (830 posts) -

I pick gameplay. Zone of the Enders: Fist of Mars, however, was great in every regard except for gameplay, and was still a good game. Too bad that gameplay was so repetitive and easy; it might've been one of my favorite games of all time, otherwise.

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#31 Posted by takua108 (1596 posts) -
@thedj93 said:
" The correct answer is atmosphere "
Atmosphere alone cannot carry a game very far, which is why games that rely on it alone are usually small indie projects who can get away with it.
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#32 Posted by Drakhir (410 posts) -

A mix of all of those. However, I do find myself not being able to play some old games, with outdated graphics. It just "scratches" this thing inside me and I believe I can't enjoy it as much.

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#33 Posted by Fruitcocoa (665 posts) -

I kind of think that the majority of the Mass Effect community out there told us - Sometimes awful gameplay and at time terrible graphics still makes the original Mass Effect one of the greatest gaming experiences ever. :) So yeah - story. 

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#34 Posted by FancySoapsMan (5919 posts) -

A little bit of all three.

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#35 Posted by GeekDown (1179 posts) -

Story is always more important to me. 

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#36 Posted by Dawglet (317 posts) -

I don't care just as long as they make something that doesn't suck.

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#37 Edited by Skytylz (4136 posts) -
@CarlSmith said:
" I kind of think that the majority of the Mass Effect community out there told us - Sometimes awful gameplay and at time terrible graphics still makes the original Mass Effect one of the greatest gaming experiences ever. :) So yeah - story.  "
Mass Effect 1 didn't look terrible, its like a four or five year old game.  That said, I vastly preferred the more rpg gameplay of ME1 to ME2.  Also, mako >>>> scanning.  They both suck but damn scanning was terrible.
Gameplay, if its not fun to play then the story doesn't matter.  Ex: Deadly Premonition.
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#38 Posted by Travis (224 posts) -

story definitely means the most to me, followed by the gameplay. what good is a great story if the game is unplayable? and graphics dont matter to me

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#39 Posted by Fruitcocoa (665 posts) -
@Skytylz: Alright: Deadly Premonition, you are totally right! Hahahaha!  :D
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#40 Posted by PrivateIronTFU (3858 posts) -

Gameplay. I don't give a shit about story most of the time. 

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#41 Posted by Animasta (14903 posts) -

good gameplay can forgive a lackluster story, but a good story will always make up for bad gameplay.

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#42 Posted by Warfare (1683 posts) -

I want it all .  

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#43 Posted by HitmanAgent47 (8553 posts) -


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#44 Posted by Fruitcocoa (665 posts) -
@Laketown said:
" good gameplay can forgive a lackluster story, but a good story will always make up for bad gameplay. "
Both yes and know - horrible story in Call of Duty but good gameplay, no one would care about that. But if you look at Dragon Age, then god story will make up for the gameplay. 
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#45 Posted by Redbullet685 (6453 posts) -
@Marcsman said:
" In this particular order. 1. Gameplay 2. Story 3. Graphics "
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#46 Posted by Somadude (622 posts) -

It's hard to like a game's story if playing it is a chore, IMO.

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#47 Posted by Elyk247 (414 posts) -

None! Drake of the 99 Dragons is my favorite game!

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#48 Posted by MattyFTM (14804 posts) -

Gameplay has got to come first. If the gameplay is good, you have a good game, regardless of the story or graphics. But if the gameplay is terrible, it's going to be a bad game, regardless of story & graphics.

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#49 Posted by ArbitraryWater (14684 posts) -

For the most part, I'm an advocate of gameplay first. A game without a good story can still be good, but a game without good gameplay will usually be less easy for me to recommend. Obviously, the ideal would be to have both, but that can't always be the case, can it? 
Also: Graphics Smaphics. That shallow preference is reserved for people who don't play that many games to begin with, or people around the age of 13.

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#50 Posted by fullmetal5550 (347 posts) -

I would have to go with the story. Gameplay is important to me but if the game does not have a good story than it most likely will not hold my interest.