That said I would like another Vagrant Story/actual FFT sequel/what have you.
You and I both, but it won't happen...or at least be worthwhile without Matsuno onboard. Only he can properly work the world of Ivalice, and anything less would be a travesty.
Moreover, while Vagrant Story itself stands as the greatest game ever made (uncontestable fact, by the way), I have a feeling that it wouldn't be the hit they would need in order to bring things back up. A new Final Fantasy Tactics? Probably not. They seemed to wear thin on the Game Boy Advance and PSP stuff with it.
Honestly, they need a Final Fantasy game that will be as big of a hit as FF7...and that ain't happening any time soon unless they have something phenomenal in store for PS4.
Really, they are relying heavily on Western business right now with Tomb Raider, Sleeping Dogs, etc. However, if you look at the fact that Russian sites are selling those CD keys for fractions of what they would be new (Direct2Play has Tomb Raider for $27 and Sleeping Dogs for $18), it explains where the PC sales are going.
Either way, here's the real problem: the industry is too busy trying to create these $100m+ games and realizing that they are not going to see that kind of return. Call of Duty is its own thing, and yes, it makes shitloads of money. However, it's CALL OF DUTY. It is appealing to the lowest common denominator. Gaming publishers think that throwing money at their game will make people care more about it in a broader spectrum, and it's simply not true. Instead, they need to start refocusing their monetary investments on games, reduce the amount they are offering to developers overall, and try to get games with realistic boundaries in order to remain profitable.
For instance, something like Tomb Raider did NOT need the kind of budget behind it that it had. They could have offered less overall and the developer would've managed the game accordingly. It not only would've launched sooner, but it would've been within a more realistic boundary. From everything I've heard, the game is mostly a linear walkthrough anyways. Therefore, why not get that out there - the character and story aspects - and see how people react to THOSE first? Meanwhile, you make it a good game.
Darksiders is a prime example of how a developer took a concept and game that everyone was looking at with cynical and skeptical eyes and blew expectations away. They didn't have nearly the budget that Tomb Raider had, I'll guarantee that. Nonetheless, the game resonated with people, had great word of mouth, and in turn...they got cocky and made Darksiders II into a bloated piece of software (that was still good, but nowhere near as good as the first one).
The gaming industry just literally needs to calm the fuck down on all the spending and instead start working with managed expectations and realistic budgets. Once that happens...and developers are willing to fall in line with that...then it means we can see less studios and publishers shutting down.
At the rate of loss these reports for Square Enix are going, they will be going the way of THQ within a year's time.
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