So a game is too easy, or something in the game is just plain broken, but you may love the game and want to feel challenged.
Example: Symphony of the Night's enemies did so little damage, it's probably a good idea to play the game ignoring armor on your first run.
For the most part, self imposed restrictions rarely turn out well for games. They're untested balance fixes created by the end-user in order to fix a fundamental flaw with the game. The SotN example is the only one I can think of that actually turned out positive for me. What about you?
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