So I'm talking a non-horror game here. Everyone who's playing the Resident Evils, Dead Spaces, and Fatal Frames knows that something is out to get them. You are constantly on edge and the games listed previously do their best to build that tension constantly. The real art, here, is crafting a moment that scares you in a game that is otherwise not even trying to. It's almost even more effective to try and execute in a game that isn't scary if only because it is so unexpected. The more pleasant and mellow the game, the more embarrassing this is. So, without further adieu, here's mine:
In SNK vs. Capcom: Card FIghter's Clash. No, I'm not kidding. I jumped.
After your first few matches early on in the game, in the upper right corner of the room you're in- there's a giant space on the floor. It has yellow and black caution borders and is marked "DANGER" in red lettering. You don't even get more than a few spaces from it, and then there's this really loud "BLOOOP" followed by a loud "rumble" as the screen shakes and the floor opens up!!!
... Only to reveal a booth marked "SHOP" That's right, a shop scared the piss out of me. I'm expecting some sort of CARD BOSS ULTIMAGEDDON INSTA-KILL BATTLE- but I get a shop that comes up from the ground. While that is a pretty bad-ass way to make an entrance, it was a bit overkill.
It'd be like peering into a cave, hearing an ear splitting roar, and then a bunny hops out.
Thanks, SNK.
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