So I got Killzone 2 on the cheap...
Yeah - deadzones were fixed, but what about the acceleration? FPS developers have to give us more indepth customization options for analogstick settings. They MUST!
I heard all the shit going down about the deadzones and this issue got fixed. I'm quite okay with the responsiveness now. The acceleration on the other hand? WTF! It's way too pronounced. Even on the highest sensitivty setting, acceleration kicks in like 0.5sec after fully tilting the analogstick. Too late. One cannot naturally swipe a room with such sluggish turning. Way off base for my sensibilities. I am confident enough in my ability to set sensitivity (X and Y axis) and deadzones as well as acceleration factor and delay to perfectly match my needs. FPS developers shall provide a couple of functional presets, as well as allow us to finetune the settings to our liking.
I didn't get KZ2 at launch because I've heard about the control issues. I will not get Bulletstorm at full price (despite having had the intention to do so prior to the demo), because it's gotten too pronounced acceleration delay. I really like the game otherwise, but when a FPS doesn't control just right, it will drive me insane. Why the fuck do developers insist on setting the analogstick deadzones and acceleration themselves? Everybody who doesn't share their sensibilities in this matter will be pissed off and might end up not buying it. Even if I'm getting a game and I hate the controls, it will cause me badmouthing it.
On a sidenote. Developers still putting ADS (aim down sights) on a analogstick button Halo-style, should reconsider making games immediately. What a fucking abortion.
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