I'm playing on Give Me God of War too, and flaws that are probably barely noticeable on lower difficulty settings really are amplified in this mode. Not only have I gotten stunlocked for three hits in a row a bunch of times (in a mode where that's enough to take all of your health), but what's even worse is that there are a bunch of moves with long animations that give you invincibility for most of the duration, but still leave you vulnerable right at the end of the move, before you can block or dodge. These include some of the most useful moves in the game, like the executioner's cleave and the projectile parry. And since these moves' animations are longer than those of enemy attacks, what this means is that in any situation where you're facing more than a single enemy (i.e. almost all of the encounters in the game) you're almost never completely safe to use them. Once I parried a projectile, then got hit and stunlocked at the end of the animation before I could block, and went from full health to dead in a matter of seconds.
"That's what you get for choosing the hardest difficulty setting" is nothing more than a shitty excuse for poor design. There are plenty of very hard games (certainly harder ones than God of War) that are perfectly balanced and free of bullshit, and if this one isn't, then that's entirely on the developers.
Oh, and don't get me started on some of the checkpoint placement. Like that section in Alfheim where every time you die on a certain fight you have to go through two cutscenes and a segment where you get scripted Spartan Rage and just mash for while before you get back to the fight that actually matters. I cannot fucking believe that there are developers that to this day are placing checkpoints before cutscenes and the like. It's like they've never played a video game in their lives!
Overall it's still a pretty great action game though. Some of the encounters have been truly brilliant, and I think I still have plenty of game left so I'm looking forward to what's coming.
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