A few things I've noticed with my few days with it:
- It doesn't really have drop in, drop out co-op. If you're playing alone in solo you'll need to go to co-op then you can do that mission, but it won't be at the exact checkpoint. You have to quit out to switch to campaign co-op and start at the beginning of the mission. This has been a pretty normal feature in games for about 2 generations, but H5 doesn't have it.
- It should have a third mode. I was hoping Gears 3 was setting a trend with the good amount of content it had compared to today (campaign, horde, beast, and versus). Halo 5 should have firefight. A short campaign (from what I hear) and versus isn't very impressive from what should be the biggest/best X1 game so far.
- Smaller, toned down multiplayer: it's just 4 vs. 4 outside of Warzone. There's no big team battle or large scale combat besides that one mode, which is a shame. Warzone is okay - it feels like they were trying to be Battlefield but accidentally landed on Planetside. Their level design lacks the ability to go in different directions and flank like in Battlefield. It's about who gets bored/tired of camping first IMO. Customization used to be head, chest, arms, etc. Now it's just head and body, SMH.
I'm liking the game, but I was wondering if it feels "too small" for anyone else? It's nice so far, but definitely not as epic - from the tone and production value, that Halo used to be.