Spoilers for The Messenger in here.
I've heard a lot of complaints about certain aspects of Hollow Knight (which I haven't played) in regards to its map system. I'm also currently playing through the end game of The Messenger and feel that the locations of that you can warp to from the hub makes it feel like forever when you're trying to go somewhere specific (especially considering there's limited portals). This kills momentum for me when I'm going around, either trying to collect coins from certain areas or exploring as I work my way through figuring out what I need to do next. Now, It's not the "figuring out what I need to do next," part that I have a gripe with, I love that sort of thing. It's the part where engaging with that means having soo much to traverse because of the limited locations of Portals.
With that said, do y'all think I'd have the same sort of complaint in Hollow Knight? Would love some expanded thoughts on this as well.
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