I think I wrote a long, well thought-out post twice, then thought better of it, so I'm cutting to the chase:
dota 2 is essentially the original dota, spiffied up a bit. So it's more or less a 10 year old game. LoL is a streamlined experience and can be compared to SC2, and you compare the original dota to BW. That was the original pull of LoL, as compared to HoN (long before dota 2 was around): LoL was the MOBA that sacrificed mechanics that many would consider dull and difficult to learn, in exchange for what many consider fun. For example, the greater aggression right from the start in LoL matches. HoN was the "hardcore" MOBA player's game; this was the one the old dota player would go to if he wanted a purer experience.
Also... for anyone complaining about LoL's meta: whenever Riot tries to do something to the meta, they try and shake it up. However, the way the meta actually changes is largely not due to Riot, but innovative pro teams. It started happening over in Korea first, with the first few lane swaps, then they started happening in NA and EU. At this point, in a pro LoL match, you'll rarely see the old meta positions; there'll be multiple lane swaps. Jungler will come in and help farm the lane, not just gank. Support may roam. People who complain about LoL's "stale meta" base it off of the fact that a huge portion of LoL's mainstream playerbase stick to the meta and don't adapt quickly (mostly because it's hard to communicate more complicated strategies). However LoL is largely balanced around the pro community and the meta has evolved this season a great deal in that.
lol it ended up being a long post after but... in the end I think it's just preference. I know people who have gone from LoL to dota 2; I've tried and I simply don't enjoy it as much.
I'll preface this by saying I really don't know anything about League's meta.
That being said I don't think some League players realize how much stuff can change and be different in Dota. I always see people use examples like "oh, the jungler will actually help the lane" or "The support might *gasp* roam" and I kind of feel like that isn't that crazy.
I'm not sure how much lanes change in League, but in Dota they change constantly. Obviously you'll usually have a standard 3-1-1 (sometimes a 2-2-1 with a double mid) but there is a lot of variables there. Not only variables in where you lane the tri lane, but who you put in it. I've seen a lot of mindgames where teams will send their carry to the solo hard lane to dodge the tri lane and just 1v1 against the other solo. Even tri lane heroes change constantly, and sometimes you'll see traditional off lane heroes playing in a tri or whatever.
Roaming is pretty much standard in Dota.
Honestly, even hero roles can change depending on the teams line up. Alchemist, for example, has been played as a hard carry, a solo mid and even a support. Likewise for Naga Siren. I'm not entirely aware if there are champions in League that actually can play multiple roles in the competitive scene.
So I dunno, maybe there are crazier things that happen in League.. but I've never heard of them. Maybe the meta isn't "stale", but compared to Dota I'm not entirely sure. Again, maybe I'm just ignorant about the entire thing.
Oh, and if there is one misconception I really dislike about Dota it's this conception that it is just a boring farm fest early. It can happen, but it doesn't always. Dota is a fairly dynamic game, and team compositions and plans can change quite wildly. Also, even in low kill games there is typically a lot of movement going on.
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