There's a big problem with Goomba's Greedy Gala that's not the roulette wheel: the Goomba dice spaces destroy movement potential and it quickly gets boring after 15 turns or so. By forcing you to play an event that either gives you 10 coins or sends you to Start, it makes the only actually correct option to run around the green loop, collecting money from the roulette wheel, items, and crushing people with the mega mushroom until either the star ends up in a fortuitous position for you or you can buy a lamp.
Plus there are only three battle game spaces, one which is on a path that no one is ever going to have a reason to go down, and two that are behind so many spaces that can send you to different spaces on the board that they'll never even get passed, let alone have the chance to be landed on. But all MP4 maps have this problem of too few battle spaces, because MP4 is one of the worst games in the series, so it's not really something that can be helped.
Also, considering Dan probably doesn't remember Mario Party 4 as well as he does the N64 ones: can we actually turn off mini-game explanations for this one? Just let everyone scramble to figure out what they're doing. It's not like it makes things any less fair, and it will cut out roughly 30 minutes of nothing happening but one person reading text on a screen because the other three people are too uninterested to read it themselves.
I'm torn on which would be most annoying, but I think Goomba's Greedy Gala and its random-ass roulette wheel clinches it for me. That would be genuinely infuriating after 50 turns (or, heck, 10).
It's a casino; nothing is random. Just gotta have deep enough pockets.
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