Matt Rorie's Top 10 Games of 2016

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rorie

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Matthew Rorie has been working in the games industry in some fashion for nearly twenty years. He lives in Oakland, can be found enjoying the company of friendly dogs on Twitter, and can always be reached at support@giantbomb.com.

As is per usual, I played a fairly decent number of games in 2016, but managed to finish just a few of them. It’s been a busy year, and most of the games that I was looking forward to came in the fall months, which happened to coincide with a move to my girlfriend’s house in Oakland. It’s been tougher to find the time to play games in the evening with two dogs and cats all trying to climb into my lap more or less constantly; but I did manage to put some time into some stuff, so here’s a quick recap of the games I thought were most noteworthy.

World of Warcraft: Legion

I was effectively locked into playing this well before it came out, when I cashed in all of the gold on my account to buy game time tokens; I’m able to play through April or so without a subscription fee, which is nice. It seems to have done well pretty well for Blizzard, too, with reports of their subscription count heading back north of 10 million players, which is still a baffling number to hear applied to a subscription-based MMO.

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I talk about WoW a bunch since it’s something I play fairly often, but I should qualify that and say that I’m still a fairly casual player, at least by WoW standards. I only have one max-level character so far, and even he is still fairly far from being fully-experienced, as I’ve only done a couple of LFR bosses and only a few Mythics here and there. Still, the sheer ease of throwing it up windowed on my main monitor while watching Netflix or something on the second often makes it the default gaming choice when I have 20 minutes to spend at my keyboard.

So, WoW is basically a beer-and-pizza kind of game. There’s better-tasting stuff out there that’s nice as a special occasion, but you can give me a beer and some pizza any day of the week and I won’t turn it down.

Titanfall 2

I didn’t play Titanfall, and I haven’t played a minute of Titanfall 2’s multiplayer, but damn is that single-player campaign ever sweet. It seems a little weird that you’re going up against a bunch of mercenaries instead of the enemies that you’re actually supposed to be fighting against in the universe’s fiction, but at least that let Respawn throw in a bunch of fairly interesting boss fights after some amazingly cool levels. The shooting’s fun, the movement systems are rad, and your robot is refreshingly fun to play along with without going for the easy comic relief element that a lot of game sidekicks tend to get saddled with.

I could’ve stood to have a slightly longer campaign, and I kind of found myself wishing for separate difficulty slider for bosses and the rest of the game (I’m bad at boss fights), but it’s clear that Respawn knows their setpieces, so hopefully they’ll get a chance to make another one of things.

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Doom

I didn’t have any great hopes for Doom when I heard it was coming down the pipe. I liked Doom 3 more than most, but given the distance in time from then until now, it was pretty clear that this was going to be a different beast. That it wound up being a magical opera of metal and gore is more than anyone could’ve expected, but we’re all the better for its eventual arrival. Again, I never touched the multiplayer, but the single-player campaign was a super-enjoyable romp.

I can’t recall the last shooter game that I enjoyed as much for its campaign as Doom; it’s certainly been a few years. The story has some cool beats, sure, but the sheer speed of the action and the pretty great level design are really what made this thing click. Retro touches like being able to hold more than two weapons at a time were just the icing on the cake. It might not have been trying to be anything more than a fun time, but it’s a hell of an example of being that.

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UNFINISHED GAMES

The Witness

I got a couple hours into this before I stumbled onto the realization that my lateral-thinking skills have atrophied well past the point where I could honestly hope to tackle a modern puzzle game. My lateral-thinking skills are more on the “might be able to solve a TV Guide crossword puzzle” level than “can play The Witness for more than 20 minutes without getting frustrated and Alt-F4ing” at this point in my life.

My biggest peeve here was probably the habit of finding puzzles with arcane symbols on them that were never really explained. I would find a puzzle with a bunch of black and white cubes on it, say, and trial-and-error my way past the first few easy ones without understanding what logic underlay the pattern that finally unlocked the puzzle. By the time I found harder puzzles in the same strain, I had no idea how to “really” solve them, and often couldn’t track down the easier puzzles to try and suss out whatever pattern I was missing.

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That’s entirely a symptom of my weak-ass cerebellum not keeping up with my AARP brain training, but my other major annoyance was purely one of design. After finding an audio log early on that seemed like it was going to shed some light on the game’s story, I would click on the others that I found around, only to find that a lot of them were incredibly long literary readings that couldn’t be interrupted. After listening to some lady reading a rambling story about an astronaut’s trip to the moon for what must’ve been almost five straight minutes, I quit to the desktop to take a breather. I came back the next day only to find that she was still blathering on until the entire reading was done.

Still, this is a nice mellow game to play when my ladyfriend is trying to sleep, so I might keep poking around at it. Maybe I’ll get better at it, but then, I never beat Braid or The Talos Principle either. (I did manage to beat Antichamber, though, which gives me a glimmer of hope here. Note: more people should play Antichamber.)

Uncharted 4: A Thief's End

I have really, really liked the Uncharted series, which makes me sad that I trailed off of Uncharted 4 during what felt like the middle of the game. It’s a technical marvel of a game, for sure, but after you’ve climbed up the inside of your Nth clocktower, it seemed like there was only so much novel stuff that Naughty Dog wound up being able to throw at a player. I genuinely dig the shooting sections of these games, but I think I’ve hit my limit on crumbling cliff faces that I want to climb up before they inevitably fall into the freezing water far below, etc., etc. I’ll finish it at some point, but I don’t exactly feel compelled to boot it up anytime soon.

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HITMAN

This is another one of those games that I’ve only spent a couple of hours in. It’s a romp of a sandbox but the learning curve seems steep enough to encourage me to hold off on it until I have a good chunk of time to dedicate to it.

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Dishonored 2

I mentioned on the Bombcast recently that I’m having some weird mouse-drift issue with this game, where my POV will just drift off to the left or right after I’m done moving my mouse around. Maybe I’ll switch to a gamepad at some point, but at the moment there’s enough other stuff to occupy me that I’d rather just wait until that gets fixed.

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Watch Dogs 2

Although I had to wait a couple of weeks for the copy of this that I got packed in with an SSD to unlock, it seems like the PC port was worth the wait; you can tell that the development team really wanted to ensure that it was a technical showpiece. It looks and runs great on my 970GTX, and there’s enough headroom in the settings to make it seem fairly futureproof if I ever decide to upgrade my GPU. The only drawback to that is that I almost feel like I want to hold off on playing it until I nab something that’ll let me max out all the settings without making my framerate dip below 60.

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Dragon’s Dogma: Dark Arisen

The arrival of this on Steam was one of the weirdest surprises of the year, considering that the original game was a 2012 PS3 release. I got through a bunch of that back when the Dark Arisen expansion went free on PlayStation Plus a while back, and liked it enough to give it a whirl on the PC as well. I got pretty lucky when someone checked out one of my pawns for a few weeks and gave me back a bunch of pawn points to spend on new followers, but then I remembered that competing in the DLC dungeon almost requires some weird leveling strategies that I haven’t been following. I’ll come back to this at some point, since I never did manage to get to the bottom of that DLC dungeon when I first started playing.

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Starbound

I really, really dug Terraria, so it’s weird that this hasn’t really clicked with me yet. Part of that is no doubt the thought of yet again starting with super-weak gear and digging tools. I’ve restarted Terraria a few times, but always with the benefit of dropping a nice drill for the new character from one of old saves; I have no such luxury in Starbound, and the early process of digging up enough dirt and wood to start crafting stuff is still painfully slow. Hopefully I’ll come around on this, as it’d be nice to have another main-monitor game to play alongside Netflix.

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And that’s my year in gaming! There’s plenty of other stuff that I still have or want to tackle, like Dark Souls III, Inside, Final Fantasy XV. I did get a terabyte SSD for Christmas, though, so hopefully that will facilitate some more installations.

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Sneaky_Gopher

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Games!

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Ryckert_Apologist

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Every year around GOTY time I'm reminded how much of a slick writer Rorie can be. Wish he did more reviews but alas, the man has an important job to do.

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The PC version of Dragon's Dogma has been staring me in the face since I bought it and I really should get to it one of these days.

With one essential mod of course:

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bryngylf

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Nice list Matt!

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Innovacious

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Wow, Dark Arisen PC was THIS YEAR!? Time, what are you doing to me.

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sparky_buzzsaw

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Solid list! Hope you can get some time to explore Hitman and Watch Dogs 2 some more. Those were awesome surprises this year in terms o the leap from their predecessors.

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Nice list! Didn't realize there's a dragon's dogma on steam, I've always wanted to check that out since the duders have been talking about it and it seems like now I can!

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#8  Edited By EthanielRain

Wow, Dark Arisen PC was THIS YEAR!? Time, what are you doing to me.

Yeah, I thought that & Firewatch was last year :/

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ripelivejam

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WOW, what a list!

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Cluter

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#10  Edited By Cluter

Yeah @rorie! Great list, and being supports-man extraordinaire seems thankless, so lemme thank ya! Thank you!

Also as a side note, I'm also a Matt, and everyone also just refers to my last name as well. You're so right in regards to all Matt's being called by their last names.

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ebinBraveheart

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#11  Edited By ebinBraveheart

@hassun: Please give it a shot (assuming you already haven't tried it on consoles). No other game like it really exists with all its interesting and unique design choices, it's quite a thing.

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#12  Edited By cloudymusic

Square Enix PR thanks you for the proper capitalization and trademarking of HITMAN™.

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#14  Edited By unsolvedparadox

Finally, someone else who struggles with The Witness as I did. It's a marvel but I don't have the attention span, patience or cognitive focus to complete it.

Cool list!

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deactivated-5b85a38d6c493

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Nice list Rorie. Cool to see Dragon's Dogma Dark Arisen on there. That was definitely a game that surprised me, having never played the original. It's not a perfect PC port in terms of some UI and menu management, but man the gameplay is so solid.

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#16  Edited By Colonel_Pockets
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I just got some more WOW time myself. It's a great game to play while listening to game of the year podcasts! The new expansion also feels really good so far.

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#18  Edited By DharmaBum

My problem with The Witness isn't so much that it doesn't teach you its rules or language well, but rather the payoff for learning said rules is too circular. "Learn how to solve these puzzles so that you can solve more puzzles" might be too reductive and insulting to the brilliance of design at work, but it sort of gets at the heart of the issue. I absolutely admire the craftsmanship of the island and the puzzles themselves enough to give the game a recommendation, even if I will likely never finish solving all of its mysteries.

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Glad that DD Dark Arisen got some love. I hesitated buying it because, thematically, it looked very generic. It was, but it ended up being one of the funnest games I've played in years.

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As always, fantastic.

(MORE RORIE FOR THE PEOPLE!)

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#22  Edited By Wandrecanada

Love the list. Starbound advice: Dig deeper earlier so you can get your ship rollin. The game changes a lot when you get to the new Space Station and you can think about finding a perfect planet to make your base and populate it with NPCs.

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#23  Edited By Onemanarmyy

I'm thrown off by the frontpage calling Rorie 'Matt' :)

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jasperkazai

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There was something amusing about reading the reasons why Rorie didn't finish or continue playing each game. Also, I think he may be the only person I've ever heard that likes Uncharted's shooting sections over the other stuff. I feel like the one complaint everyone has with that series is that there's too much shooting.

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machinerebel

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@onemanarmyy said:

I'm thrown off by the frontpage calling Rorie 'Matt' :)

Who???

Good list, Rorie!

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ChrisakaPES

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Beer and Pizza is a great term for that general feeling.

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haha love the analogy of beer and pizza for wow. very accurate, well put!

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Redsox44

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You'll probably be waiting a while to get an upgrade that can max out all the settings and 60 fps, my 1080 can't but maybe a Titan X can. Not sure.

Good list of games!

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What class do you play in WoW?

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Mentaur

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I never could understand Braid properly beyond the first few levels, and your write-up of The Witness perfectly reflects my own experience. I don't consider myself a stupid person but perhaps I should be playing this game alongside a Mensa genius to help explain the rules to me as they really are, not as they appear in the easy puzzles. The Talos Principle has a much better difficulty curve in my opinion. The Witness needed some better sign-posting as to where the beginner puzzles actually started so you didn't dive in at the wrong level and get confused before the basics were explained.