Alien Race - First Hours of Zbrush

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BrontoThunder

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Edited By BrontoThunder

This is a continuation of my work on this project; I'm currently at the end of the first day of my sculpting in ZBrush and I expect there to be many more.

At the moment I'm still roughing out the major forms and deciding which muscles go where which is hard for this creature because he's such a mish-mash of various species; dog, giraffe, kangaroo, frog, duck etc. I've mostly been carving away at the legs, using images of greyhounds to help me.

There are some areas which I won't spend as much time getting perfect as others since they'll either be covered with a harness or what looks like a rubbery skin-suit from the concept.

Anyway, any feedback is welcome and encouraged.

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BrontoThunder

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#1  Edited By BrontoThunder

This is a continuation of my work on this project; I'm currently at the end of the first day of my sculpting in ZBrush and I expect there to be many more.

At the moment I'm still roughing out the major forms and deciding which muscles go where which is hard for this creature because he's such a mish-mash of various species; dog, giraffe, kangaroo, frog, duck etc. I've mostly been carving away at the legs, using images of greyhounds to help me.

There are some areas which I won't spend as much time getting perfect as others since they'll either be covered with a harness or what looks like a rubbery skin-suit from the concept.

Anyway, any feedback is welcome and encouraged.

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Twisted_Scot

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#2  Edited By Twisted_Scot

Looks good but needs more cowbell. Is the tail always going to be rigid or is it just that way at the moment (both concept art and model)?

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iam3green

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#3  Edited By iam3green

pretty cool.

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theguy

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#4  Edited By theguy

Wow that's awesome, it's hard to see how it would balance though. Have you thought about why the species would have evolved that way or is it just purely an artistic thing?

Edit: Ah I just saw the concept. I think you need to move the joint in the legs down a bit and make them angle out a bit. Closer to the concept and better for balance.

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fobwashed

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#5  Edited By fobwashed

Looks cool. The only feedback I have is in regards to the way I imagine the thing will move. With the lower leg being that long and the the upper sections that short, it doesn't seem like the thing would be able to sit or lie down, and if in a sitting or lying position, with those short arms, I don't really see how it'd be able to get back onto its feet. I guess I sort of just think of a dude on stilts. They always seem to have a funny looking way of walking as well and this thing looks like it's built to run, except it's not. Dunno -_-;;

Are you going to animate it at some point?

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BrontoThunder

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#6  Edited By BrontoThunder

@Twisted_Scot: Yeah the tail is rigid for modelling purposes only, things like tails and snakes are modelling as straight lines and then animated to coil and wag after the fact. If you can find an image of Medusa from God of War before she is rigged and posed it looks quite funny.

@iam3green: Thanks!

@theguy: Thanks, yeah I totally see that now - I'll fix that up. Since this isn't my concept it's hard to imagine what Thom Tenery had in mind when he was picturing this thing walking or running; I personally would have added a thicker tail to balance out the front. However, this is an excercise in bringing someone else's concept into 3D so as long as I stay true to the concept it will be a success for me.

@Fobwashed: I agree he looks like he'd be a bit awkward on his feet but like I mentioned to theguy, it's more about making a 3D model true to the concept. Visually, this creature is really appealing to me, I think the awkwardness has a lot to do with that so as long as I can nail that in my final product I'll be happy. I'll be posing him but I won't be full-on animating him.