@starvinggamer said:
@clush: That makes sense. I was thinking of it more in line with a monk's Ki which I don't think counts as a magical effect? Maybe I'm mistaken. Unless they're elemental monks of course. Like when a monk makes themselves invisible, does that count as magic?
I'm playing in a campaign wherein there is a sort of magical inquisition going on where magic and the use thereof is illegal except in very limited cases by the shady priests currently in power. So yeah, this discussion of whether Ki counts as magic has come up with my DM, and we don't know? Or like, Ki is definitely magic, but it is "magic energy in every living body in the universe" or something close to that according to the Player's Handbook, which I feel like makes some kind of weird implication that the act of your body functioning at all is already some kind of magic, and monks are just better at it than usual?
We decided the magical inquisition wouldn't really care if my monk just punched things really good with Ki, but it would be a giveaway if he was an elemental monk or if used the variety of invisibility/sneaky magic that the Path of Shadows or whatever gives.
In general, everything in the game is pretty much magic, even if it isn't explicitly in the spell appendix of the Player's Handbook.
Also, on an unrelated style note, I'm sure WotC's style consistency people would absolutely hate sentences like "As a bonus action on your turn, you can expend 2 d4 magnitude shaper die to recover 1 expended d6 magnitude shaper die" because at a glance, based on every other class in D&D, your eye might read that as "expend 2d4 magnitude shaper die", and you'd be like "Waaaaa that's a lot of dice if I roll a 4 and a 4." I guarantee those style consistency people would move heaven and earth to rework the steelshaper into something resembling the Bard or the Fighter's Battle Master subclass (with superiority dice that all have one value, which increases at certain levels) instead of printing the aforementioned sentence I highlighted. They seem to really like that the bardic inspiration dice or the superiority dice all have one fixed die at any given moment. I appreciate that you expect most players probably don't need their hands held that much, because frankly your shaper dice are no more or less confusing than how many spellcasters have 9 different magnitudes of spell slots to keep track of by 20th level.
On the other hand, "Starting at 18th level, when you roll initiative and have no d4 magnitude shaper dice remaining, you regain 2 d4 magnitude shaper die" is just the kind of 18th level ability that is consistent with how all of the other classes with weird point pools tend to work, including the part where I feel like at 18th level I would be very underwhelmed to get such a low amount of points back. Seriously, at 20th level, monks get back 4 Ki if they roll initiative without any Ki left. 4? That's almost completely useless, especially for the elemental monk for whom every ability is overpriced.
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