As others have said: multiplayer is unfortunately going to be out of the question for some time. My first forays back into it were when my daughter was a couple months old, and after maybe 8 rounds of Gears 5 horde she started crying; that was it for the night. Same goes for anything that doesn’t have a pause button. That all being said, if your son is a good napper, you’ll find yourself with an hour or two free more often than you think, at least early on.
After maybe 3-4 months, my daughter stopped napping so consistently and stayed awake longer. That’s when game time gets extremely precious, at least during the day. It wasn’t too long after that she was sleeping through the night, although we may have gotten extremely lucky in that regard. Jeff has mentioned having the baby fully asleep between 5 - 10 pm, and that being primo game time for him and his wife. It’s been pretty similar for us as well. That window will find you eventually, though it may take a little while to realize it.
Overall, I think the biggest change to gaming is it takes the extreme “quality over quantity” approach to game hours. I have absolutely no stomach for an open world game right now, and all my favorites of the year so far (Monster Train, Hardspace Shipbreaker, Deep Rock Galactic) are more easily approached in short chunks. We’re limiting the baby’s screentime, but there are some things like Tetris and the Sims that she absolutely loves to watch. You might also just want comfort food games because you’re going to be so, so tired.
In short (too late), this stuff follows a pattern that’s extremely difficult to predict, but you’ll get the hang of it. You’re likely going to be surprised how much time you have early on, but also you will probably spend a lot of it passing out on the nearest surface available. Again, congrats to you and your family!
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