Good? Evil? A Little Something In-Between?

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SharpShotApollo

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Edited By SharpShotApollo

 In recent months, I've been playing a lot of games. Games that let you choose a path. A path of heroism and honor, one of corruption and evil or a little something in between. A neutral state of mind and body. Allow me to explain: 
 

   I can be you're hero, baby!
  I can be you're hero, baby!
Path of a Hero: A character path of good deeds and self-sacrifice. Usually involving the protection of ones who cannot protect themselves and the destruction of those who compromise that protection. The character is a symbol of justice and a beacon of hope; no matter what the cost to themselves.

   I'mma fuck you up. By all means, try and stop me.
  I'mma fuck you up. By all means, try and stop me.
Path of the Villain: A character basking in darkness. Everything they do has something in it for them. A symbol of selfishness, they prey on the needs of others and let nothing stand in their way for their own self-preservation.   
 
   Wabbits. I hunt them. (Elmer Fudd reference: check)
  Wabbits. I hunt them. (Elmer Fudd reference: check)
Path of the Neutral: A character riding a fine line between good and evil. The kind of person is does what they think is the proper thing to do whatever the situation calls for. One minute, they could give a starving family money to eat for a week, then turn around and stab a dude in the neck for looking at him in that funny "strange" way not ten minutes later. They're hard to read in where they stand. Usually referred to as an Anti-Hero or Anti-Villain.
 
When it comes to gaming, difficulty determines how you play the game tactically. In an FPS, difficulty allows you to play like a super soldier when at the extremest of low, using no cover, reloading on the run and getting in close for the stabby knife kill, all while having very little fear of death. At the other end of the spectrum, an FPS can turn into a nightmare for some, and a challenge to test your skill. Using cover, reloading often and holding your ground until you know it's safe to make your way to the next piece of cover, only inches away..
 
In a choose your path style of game, not only does the enemy AI increase the challenge, the decision you make can either get you through in a breeze or make the game much more of a challenge. Usually the path of good is what's going to cause you the most heartache. Making the decision to keep a thug alive because he surrendered is the right, heroic thing to do. It just sucks balls when I meet that thug, thirty minutes later, rearmed and fighting against me with ten of his friends. The evil option is to kill him where he stands, he doesn't warn is friends and I get off with full ammo, unharmed. Obviously with a Neutral stance on the world, you can make the decision on the fly, whatever works best for the player.
 
Sure, a person who is playing a full-blow hero could make the decision that may be evil, but helps you in the long run, but then you're not playing it right. I mean, if you're just playing, based on the decisions you yourself would make, that's fine, but if I make the decision to be a hero, I stick with it, whatever the consequences.
 
A point to all of this is coming, I swear...Here it is.
 
I have issues with the world. We all do. Either bad drives, bum luck, people in general piss you off and so on. Gaming is a great way to take out some of that frustration. Hell it's a way to run into that frustration while playing. (ie Running into racist fuckheads while playing MW2 or Halo online) Games like MW2, Halo, Bad Company, etc are great way to just shoot at other people without being considered a murder by taking it to the mean streets of real life.
 
With outlets like shooters available for frustration purposes when needed, I find myself playing the uber white knight hero when it comes to choosing my path in games that allow it, like Mass Effect and it's sequel, The Fallout series, Red Dead Redemption, etc. Some might call it a hero complex. I call it years of being brainwashed by Television and Movies; Cartoons and Comic. It's not too often a villain gets a TV show or a Movie and when it comes to most media, it always turns out with a happy ending. It was a trend over the years. Mario was just trying to save the princess, Spiderman just wants to help people after he was wronged, Snake has to save the world from Liquid, Superman was a symbol of hope and justice when people needed him the most. Due to so many of these factors, I can't help but be the hero.
 
I've tried on many occasions to be a bad dude. I've made evil characters in the past for Mass Effect and Fallout, but I just never go back to them. It didn't do it for me. Especially in Fallout because it just makes the game so easy. Along with the fact I hated some of the scum NPCs in that game, that I would just end up blowing their head off. I'm still the hero for ridding the wasteland of that garbage. Another chance was my DCUO beta villain character. I'm have a hard time going back to her because A) I'm a little tired of that game right now and B) I can't bring myself to strike down the heroes I grew up reading about or watching. My friend and co-host of TeaBagRadio, Sean told me that he had to strike down Supergirl. He's a monster for it and I could never do that to such a sweet, innocent girl. She's just trying to do the right thing, dammit!
 
I think I got my point across. I think I was rambling toward the end there. In short, the world is being brainwashed every day to be heroic. At the very least they want you to be an anti-hero. I pose a question: How do you play a "choose your path" game? Good? Evil? A little something in-between? I'd love to know how you play!
 
Until next time,
 
-Your friendly neighborhood SharpShotApollo
 
P.S. Merry Christmas everyone!
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SharpShotApollo

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#1  Edited By SharpShotApollo

 In recent months, I've been playing a lot of games. Games that let you choose a path. A path of heroism and honor, one of corruption and evil or a little something in between. A neutral state of mind and body. Allow me to explain: 
 

   I can be you're hero, baby!
  I can be you're hero, baby!
Path of a Hero: A character path of good deeds and self-sacrifice. Usually involving the protection of ones who cannot protect themselves and the destruction of those who compromise that protection. The character is a symbol of justice and a beacon of hope; no matter what the cost to themselves.

   I'mma fuck you up. By all means, try and stop me.
  I'mma fuck you up. By all means, try and stop me.
Path of the Villain: A character basking in darkness. Everything they do has something in it for them. A symbol of selfishness, they prey on the needs of others and let nothing stand in their way for their own self-preservation.   
 
   Wabbits. I hunt them. (Elmer Fudd reference: check)
  Wabbits. I hunt them. (Elmer Fudd reference: check)
Path of the Neutral: A character riding a fine line between good and evil. The kind of person is does what they think is the proper thing to do whatever the situation calls for. One minute, they could give a starving family money to eat for a week, then turn around and stab a dude in the neck for looking at him in that funny "strange" way not ten minutes later. They're hard to read in where they stand. Usually referred to as an Anti-Hero or Anti-Villain.
 
When it comes to gaming, difficulty determines how you play the game tactically. In an FPS, difficulty allows you to play like a super soldier when at the extremest of low, using no cover, reloading on the run and getting in close for the stabby knife kill, all while having very little fear of death. At the other end of the spectrum, an FPS can turn into a nightmare for some, and a challenge to test your skill. Using cover, reloading often and holding your ground until you know it's safe to make your way to the next piece of cover, only inches away..
 
In a choose your path style of game, not only does the enemy AI increase the challenge, the decision you make can either get you through in a breeze or make the game much more of a challenge. Usually the path of good is what's going to cause you the most heartache. Making the decision to keep a thug alive because he surrendered is the right, heroic thing to do. It just sucks balls when I meet that thug, thirty minutes later, rearmed and fighting against me with ten of his friends. The evil option is to kill him where he stands, he doesn't warn is friends and I get off with full ammo, unharmed. Obviously with a Neutral stance on the world, you can make the decision on the fly, whatever works best for the player.
 
Sure, a person who is playing a full-blow hero could make the decision that may be evil, but helps you in the long run, but then you're not playing it right. I mean, if you're just playing, based on the decisions you yourself would make, that's fine, but if I make the decision to be a hero, I stick with it, whatever the consequences.
 
A point to all of this is coming, I swear...Here it is.
 
I have issues with the world. We all do. Either bad drives, bum luck, people in general piss you off and so on. Gaming is a great way to take out some of that frustration. Hell it's a way to run into that frustration while playing. (ie Running into racist fuckheads while playing MW2 or Halo online) Games like MW2, Halo, Bad Company, etc are great way to just shoot at other people without being considered a murder by taking it to the mean streets of real life.
 
With outlets like shooters available for frustration purposes when needed, I find myself playing the uber white knight hero when it comes to choosing my path in games that allow it, like Mass Effect and it's sequel, The Fallout series, Red Dead Redemption, etc. Some might call it a hero complex. I call it years of being brainwashed by Television and Movies; Cartoons and Comic. It's not too often a villain gets a TV show or a Movie and when it comes to most media, it always turns out with a happy ending. It was a trend over the years. Mario was just trying to save the princess, Spiderman just wants to help people after he was wronged, Snake has to save the world from Liquid, Superman was a symbol of hope and justice when people needed him the most. Due to so many of these factors, I can't help but be the hero.
 
I've tried on many occasions to be a bad dude. I've made evil characters in the past for Mass Effect and Fallout, but I just never go back to them. It didn't do it for me. Especially in Fallout because it just makes the game so easy. Along with the fact I hated some of the scum NPCs in that game, that I would just end up blowing their head off. I'm still the hero for ridding the wasteland of that garbage. Another chance was my DCUO beta villain character. I'm have a hard time going back to her because A) I'm a little tired of that game right now and B) I can't bring myself to strike down the heroes I grew up reading about or watching. My friend and co-host of TeaBagRadio, Sean told me that he had to strike down Supergirl. He's a monster for it and I could never do that to such a sweet, innocent girl. She's just trying to do the right thing, dammit!
 
I think I got my point across. I think I was rambling toward the end there. In short, the world is being brainwashed every day to be heroic. At the very least they want you to be an anti-hero. I pose a question: How do you play a "choose your path" game? Good? Evil? A little something in-between? I'd love to know how you play!
 
Until next time,
 
-Your friendly neighborhood SharpShotApollo
 
P.S. Merry Christmas everyone!
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Azteck

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#2  Edited By Azteck

I always considered myself more of a chaotic good type of person.
 
As for the blog. I used to have issues playing as "the evil dude", to the point where I felt bad after killing a bunch of guards back in Fable: TLC. Mind you, I was young then, or younger at least. I've worked that away over the years, games tend to desensitize you and I guess that that is what's happened to me. That said, I always prefer the good guy because it just feels better. 

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Jeust

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#3  Edited By Jeust

I generally play the good guy, still I take sometimes arguable decisions. 

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Trucker_Sean

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#4  Edited By Trucker_Sean

Supergirl attacked me first! 
 
Now Wonder Girl on the other hand, well, let's just say she had it coming.

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ShadowKnight508

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#5  Edited By ShadowKnight508

I try to maintain a good character on the games that allow for you to choose (Fallout 3, Fallout: New Vegas, OBLIVION, Infamous, etc), but sometimes you can't avoid those moments in which times call for shady or dark choices. But in the end, I try to maintain my character in the good side of the choice/decision scale.

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Gabriel

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#6  Edited By Gabriel

Everyone is gonna say there The Man with no Name. 

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BigLemon

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#7  Edited By BigLemon

Neutral lawful ftw.

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Bloodgraiv3

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#8  Edited By Bloodgraiv3

Always good, with a hidden dark side. 
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crusader8463

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#9  Edited By crusader8463

I try to be evil, but sadly most games these days seem to think being a douche bag is the same thing as being evil. I find I dislike going all one way in most games because it's always a choice between super man style sickeningly good, or just scum of the earth douche bag that you can't stand instead of evil.

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KillyDarko

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#10  Edited By KillyDarko

Chaotic good, always.

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fearthephins

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#11  Edited By fearthephins

I'm always the good guy/girl on the first playthrough. I like being the goody-goody haha who is always doing the right thing and helping other people. Sometimes it actually pains me to pick the evil/dark decision....like killing an innocent person for money or another thing along those lines. I always feel so guilty haha

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SharpShotApollo

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#12  Edited By SharpShotApollo
@fearthephins said:
" I'm always the good guy/girl on the first playthrough. I like being the goody-goody haha who is always doing the right thing and helping other people. Sometimes it actually pains me to pick the evil/dark decision....like killing an innocent person for money or another thing along those lines. I always feel so guilty haha "
Dude I know how it is. Anytime I eff up a situation and someone innocent gets killed, my heart breaks a little. Specifically in ME2, when one of my team members died on my first, I had a Captain Kirk "KHAN!!!" moment. Truly epic. I love when a game can bring out that level of emotion.
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SharpShotApollo

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#13  Edited By SharpShotApollo
@Trucker_Sean said:
" Supergirl attacked me first!   Now Wonder Girl on the other hand, well, let's just say she had it coming. "
Supergirl attacked you because you probably deserved it. : /  :D
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Aetheldod

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#14  Edited By Aetheldod

Im a good guy ... sometimes when er...emmm.... people dont comply to my commands well , they meet good old big fucking gun >:) so in other words anti hero all they way Mad Max type

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#15  Edited By jkz

The problem is that being evil, nowadays, seems to be confused with simply being an enormous dick. Being evil doesn't necessitate that you verbally abuse every person you come across in your travels, and games seem to have forgotten that.

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sameeeeam

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#16  Edited By sameeeeam

I always play the boy-scout in those kinds of games.

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#17  Edited By fearthephins
@SharpShotApollo: 
I understand exactly how you feel in accordance to that heartbreaking feeling....you know the game is well made when it actually affects your emotions. I tend to get attached to the characters as well and when something happens to them I get pretty sad. I'll admit...some video games have made me cry :P
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SharpShotApollo

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#18  Edited By SharpShotApollo
@fearthephins: 
 Truth. Game writing is getting better and better. I had never been attached to character in gaming more than I have until ME2. I had invested interest in their lives and they made them so life like and likable, that it was hard to see bad things happen to them. Movies do it all the time and they do it in a 2 hour span, games like Mass Effect take 40+ hours so a stronger bond grows. If a video game sets out to make you feel that emotion, they did their job. Everyone wins.
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Gerhabio

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#19  Edited By Gerhabio

I usually play the good guy because I like happy endings but I gotta admit that I really dislike it when you get screwed over for not choosing a side and being neutral/making impromptu decisions (e.g. Mass Effect 2, Fallout 3)

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Enigma777

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#20  Edited By Enigma777

I usually play as a guy who gets to see the most content. For example, I would never kill off a character if I had a choice, even if I don't like them or agree with their actions for the simple reason that I want to experience the most gameplay possible in a single playthrough and losing a character would go against that. So even though  I want to be a huge jerk sometime and slaughter innocents left and right, I resist.