I think where developers get into "bullshitting" territory is when they don't make it clear, or rely on the audience to understand, that what they are showing is a conceptualization. I don't even consider these "trailers", per se, which is why I didn't mention Killzone 2 or Bioshock Infinite or the new Metro game. The issue there, I think, is media literacy, which could understandably be lacking back when Killzone 2 was shown because we hadn't really been shown a misleading concept video at that level of fidelity or accessibility before. But we've had video on the internet for a while now, and we've seen presentations given in that style several times now, so I think it's now on the viewer to understand when a reveal is a conceptual ideal and when it's the game itself as it will present itself to the player.
That Metro video was an entertaining watch, but you have to take note of the lack of U.I., of the perfectly timed moments and interactions with the enemies and the environment. There's a chance that the game has moments of tension like that, but ultimately I think that game was more finely tuned than the end product will be. There was a level of polish to that game and the presentation of Anthem that seperated them from the Need for Speed reveal in a key way, and that was the lack of HUD elements guiding the players along and it still feeling tight. The Need for Speed reveal was engaging in part because you could tell that was just how that game was going to play, whereas Metro and Anthem were engaging primarily because you hope that's how they play (or not, as the case appears to be for most of GB's forum members w/r/t Anthem).
I happen to disagree with people who think that practice is inherently and intentionally misleading, but I'm an empathic person and I think most people are doing the best they can.
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