Oh, hot takes you say? Well then. I apologize in advance.
- Metal Gear Solid 4 is a bunch of aggravating, self-indulgent wankery barely pretending to be a video game, and the fact that people held it up (at the time) as being both a satisfying conclusion to the series and a high point for storytelling in the medium of games is madness. Like, it's funny when Dan says that Metal Gear is the greatest story ever told because it's such a ridiculous, myopic, quintessentially *Dan* take. It's more depressing when you remember people were throwing around only slightly less hyperbolic statements about MGS 4 a decade ago. Oh, and Nuts and Bolts was robbed for GOTY 2008.
- Baldur's Gate and its sequel are still the best games Bioware has ever made.
- On that note, I'd much rather play Dragon Age II again than put any more time towards finishing DA: Inquisition.
- Bethesda should no longer get a free pass for their games' mediocre writing and mechanics just because they're the only studio who makes those kinds of ridiculous open world sandboxes. Fallout: New Vegas is proof that someone else can make a significantly more interesting, better written take on that style of RPG at the cost of being slightly more constrained.
- I think the inherent structure of the Metroidvania genre is not, in and of itself, an especially compelling trait.
- Pokemon games should include a *hard* mode aimed at people over the age of 7.
I pretty much agree with most of these. On the subject of Bethesda, I've just accepted that their writing and storytelling is part of their disparate design. Nothing feels connected, it's just a sandbox of quests and systems, which is why I find FO4 to be their best work in the sense that I consider that its their most flexible sandbox that has decent gunplay to back it up.