Using the phrase "A steep learning curve" CORRECTLY :)

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duderbattalion

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Edited By duderbattalion

One of my professors brought up a very interesting point regarding the phrase "Steep learning curve" that is used quite often in videogame terminology. It always pisses him off when he hears people talking about having a hard time due to the "Steep learning curve". According to him, the steepness of the learning curve is actually a measure of how easy it is to learn something. In other words, the shallower a curve, the harder it is to learn that operation. 
 

No Caption Provided
Consider a graph as shown above. The way we measure the "hardness" of learning a particular operation is by judging how well our performance is. The quicker we get to a better performance level, the easier the operation is and vice versa. As you can see, a steep learning curve would mean that we achieve a higher performance quicker and consequently implies that the operation was easy to learn. On the other hand, a shallow curve takes a longer time to get up to speed and thus implies a harder operation. 
 
So next time you talk about how god damn difficult Super Meat Boy is, remember .. the difficulty curve is shallow, not steep ! 
 
P.S: The axises of the graph are based on Machine learning conventions. Though I can see a few ways to contradict my own point .. but I'd love to hear your take or counter take on it. 
 
UPDATE: Holy crap .. and here I thought no one reads a word I post ;)  
 
Actually, I think I need to clarify a couple of things I wrote above. As you can see in the P.S section of the blog, I was having a discussion about Machine learning where a learning curve IS measured as a graph of performance over time. Of course, this is not the way we use it in general conversation. I think Onno10 hit it on the head with this graph here:  

No Caption Provided

 
If you look at it, both graphs are correct in their own sense. They just show things in a different manner. The measure of performance is inversely proportional to difficulty, so of course the graphs are antithetical to each other ! In mathematics, I guess it's easier to get a measure of performance as compared to getting a measure of difficulty, hence we use the "inverted" graph of a learning curve, so to say. And of course, an assumption being made is that performance is a truer measure of determining how much you have learned. Again, this is open to debate and I am much aware that when someone uses the aforementioned phrase, they are talking about the amount of things to learn versus time, instead of a performance chart.  
 
It's just a different take on viewing something that we are so used to viewing in a completely opposite manner. I am glad it generated such a discussion. 
 
Good luck, have Batman ! 
 
UPDATE 2:  Again, I re-iterate .. the concept of the learning curve above was in the context of machine learning. Performance .. easier to evaluate, Difficulty .. not so much. Hence the inverted y-axis. In our day to day conversation, sure .. difficulty vs time is the accepted norm.  
 
Also, I do not understand the concept of a wrong Y-axis. It's a graph representation where I choose to represent learning as a function of performance instead of things to learn. Both the graphs work, just that they show things in a different way.
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duderbattalion

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#1  Edited By duderbattalion

One of my professors brought up a very interesting point regarding the phrase "Steep learning curve" that is used quite often in videogame terminology. It always pisses him off when he hears people talking about having a hard time due to the "Steep learning curve". According to him, the steepness of the learning curve is actually a measure of how easy it is to learn something. In other words, the shallower a curve, the harder it is to learn that operation. 
 

No Caption Provided
Consider a graph as shown above. The way we measure the "hardness" of learning a particular operation is by judging how well our performance is. The quicker we get to a better performance level, the easier the operation is and vice versa. As you can see, a steep learning curve would mean that we achieve a higher performance quicker and consequently implies that the operation was easy to learn. On the other hand, a shallow curve takes a longer time to get up to speed and thus implies a harder operation. 
 
So next time you talk about how god damn difficult Super Meat Boy is, remember .. the difficulty curve is shallow, not steep ! 
 
P.S: The axises of the graph are based on Machine learning conventions. Though I can see a few ways to contradict my own point .. but I'd love to hear your take or counter take on it. 
 
UPDATE: Holy crap .. and here I thought no one reads a word I post ;)  
 
Actually, I think I need to clarify a couple of things I wrote above. As you can see in the P.S section of the blog, I was having a discussion about Machine learning where a learning curve IS measured as a graph of performance over time. Of course, this is not the way we use it in general conversation. I think Onno10 hit it on the head with this graph here:  

No Caption Provided

 
If you look at it, both graphs are correct in their own sense. They just show things in a different manner. The measure of performance is inversely proportional to difficulty, so of course the graphs are antithetical to each other ! In mathematics, I guess it's easier to get a measure of performance as compared to getting a measure of difficulty, hence we use the "inverted" graph of a learning curve, so to say. And of course, an assumption being made is that performance is a truer measure of determining how much you have learned. Again, this is open to debate and I am much aware that when someone uses the aforementioned phrase, they are talking about the amount of things to learn versus time, instead of a performance chart.  
 
It's just a different take on viewing something that we are so used to viewing in a completely opposite manner. I am glad it generated such a discussion. 
 
Good luck, have Batman ! 
 
UPDATE 2:  Again, I re-iterate .. the concept of the learning curve above was in the context of machine learning. Performance .. easier to evaluate, Difficulty .. not so much. Hence the inverted y-axis. In our day to day conversation, sure .. difficulty vs time is the accepted norm.  
 
Also, I do not understand the concept of a wrong Y-axis. It's a graph representation where I choose to represent learning as a function of performance instead of things to learn. Both the graphs work, just that they show things in a different way.
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Aetheldod

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#2  Edited By Aetheldod

But the expression is used outside of the mathemathical/vector realm , then again I could be wrong

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hero_swe

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#3  Edited By hero_swe

Good to know.
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BeachThunder

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#4  Edited By BeachThunder

I approve of your pedantry :o
 
But, I guess the problem is balancing out communication with correctness. For example, I would never say "hippopotami". There's no point in saying "this game has a shallow learning curve" if no one understands what you mean :(

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Icemael

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#5  Edited By Icemael

Replace "performance" with "skill" (the difference being that when measuring performance, one has to consider the game's fluctuating difficulty level, whereas when measuring skill, one doesn't; that is to say, if the game gets harder as you get more skilled, the performance line will be flat -- the skill line, however, will point upwards, as it actually shows learning), and the steep curve represents something where you learn a lot at the beginning, (like Demon's Souls), while the shallow one represents something where you learn little in the beginning, and a lot in the end (I don't think I've ever played a game like that), and a flat would represent a game where you never get better (like the Prince of Persia reboot).

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Scapegoat

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#6  Edited By Scapegoat

To me it means you need to learn more in a short amount of time - ie a steep learning curve. If a game has a steep learning curve, it expects you to learn a lot, fast, rather than introducing ideas and concepts gradually.

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Bruce

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#7  Edited By Bruce
@Venom2112:  
 
Honestly, video game "journalists" use words incorrectly all of the time. Take "convoluted" for example, implying that it's always negative when it simply means intricate. There's a certain charm to this, though, such as the way they make up their own terms --  like "janky" -- but I'd never try to go into semantics on a gaming website. As an English major, it would probably make me tear up a bit.
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deactivated-675a7e1b5baee

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I disagree, the curve GETS steep. so while it may start as a cakewalk, it eventually gets to where you've got a sheer face to climb and all you have is running shoes on.

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No Caption Provided
Phrase makes perfect sense if you do it like this though.
 
 
Edit:  Also this:  @Scapegoat said:
" To me it means you need to learn more in a short amount of time - ie a steep learning curve. If a game has a steep learning curve, it expects you to learn a lot, fast, rather than introducing ideas and concepts gradually. "
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#10  Edited By FluxWaveZ

No, "steep learning curve" is still a correct term for reasons that users are stating in this thread.  Hard to grasp its concept and controls in the beginning, but easier to surmount as time progresses.  The way you demonstrated it is a different, but perhaps unpopular way of describing it.

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RsistncE

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#11  Edited By RsistncE

The problem is that the term isn't being used in a mathematical sense. For one we don't know if the curve if linear, or if learning is a function of time (or the other way around) or a host of other things. OP you're correct if you make the assumptions you did about the curve itself but I don't think it's fair to assume anything mathematical when the people we're talking about aren't using the term in the mathematical sense in the first place...

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RsistncE

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#12  Edited By RsistncE
@xobballox: Yeah but that makes very little mathematical sense if you say "learning curve". That graph is showing time as a function of learning....we don't call it a "time curve". The whole thing is FUBAR, it's just a saying at this point and isn't supposed to be looked into intensely I think... 
 
@FluxWaveZ: Actually the OP's way is the correct mathematical way...you need to use goofy reasoning to back up the concept of the "learning curve" otherwise.
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#13  Edited By ChristOnIce

I love it when the pedant kids try to be intelligent and demonstrate complete ignorance of the subject.  Especially when they use the phrase "my professor said..."
 
The application of "steep learning curve" for games is frequently used correctly.  It doesn't refer to the nature of the curve, only the amount of difficulty/time.  Both of the curves in you example can be considered "steep" overall.  They are the same in that respect.  One is initially steep and the other is eventually steep.  A line from the origin point to the intersection would also be equally steep overall.
 
See, the word "steep" does not describe the nature of the curve.  It refers to slope, which clearly is not a constant in a curve; the difference is the rate of change.  From origin to intersection, your two curves have the same average slope.   

 Either your professor is an idiot, or you should pay more attention in class.  That, or you could always try independent thought. 

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@RsistncE: Yeah, I was being more of a smart ass than anything :P
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#15  Edited By DrPockets000

Your professor is a nerd.

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SeriouslyNow

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#16  Edited By SeriouslyNow
@ChristOnIce said:
" I love it when the pedant kids try to be intelligent and demonstrate complete ignorance of the subject.  Especially when they use the phrase "my professor said..."  The application of "steep learning curve" for games is frequently used correctly.  It doesn't refer to the nature of the curve, only the amount of difficulty/time.  Both of the curves in you example can be considered "steep" overall.  They are the same in that respect.  One is initially steep and the other is eventually steep.  A line from the origin point to the intersection would also be equally steep overall. See, the word "steep" does not describe the nature of the curve.  It refers to slope, which clearly is not a constant in a curve; the difference is the rate of change.  From origin to intersection, your two curves have the same average slope.     Either your professor is an idiot, or you should pay more attention in class.  That, or you could always try independent thought.  "
Fuck no.  Steep in this case refers to the angle of attack of the curve going from point of origin (time and difficulty both at zero) in the horizontal plane (time) versus the vertical plane (difficulty).  You don't measure the graph backwards.  :/  
 
Therefore, a game like Super Meat Boy does indeed have a SHALLOW Learning Curve.   Steep does describe the nature of the curve.  You are plain wrong.   
 
Honestly, it's like you only post to call people stupid and often, incredibly often, you're so uninformed it's incredible.  Please, for the love of our collective sanity, stop posting.  Postulate on your brilliance elsewhere. 
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tsolless

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#17  Edited By tsolless

When people talk about a difficulty curve, I see it as exactly that. A difficulty curve, not a performance curve. If people called it a steep performance curve, you would be correct, but they don't and you are not.

Over time, the game becomes more difficult, not less. It's a steep difficulty curve.
 
Is performance a proper math term? Yes. Is difficulty? Not so much. In that sense, shallow performance curve is the mathematically correct way to state it. However, steep difficulty curve means the exact same thing in this context, is logical to follow, and the layman understands it.
 
edit:
 
Oh wait, you mean 'learning curve' not 'difficulty curve'. Then yeah, you are correct since 'learning' can mean one thing or the other, so substituting it with performance is logical. You could replace it with 'difficulty' though.

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SeriouslyNow

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#18  Edited By SeriouslyNow
@ChristOnIce said:
" @SeriouslyNow:    Fucking moron.    "Steep" and "shallow" are not antonyms.  "Steepness" is assessed by y/x.  In this case, the two are the same.  Take a fucking jr. high math class.  "
Some people do see them as antonyms, but that's not the point.  If you want to be English specific, you could replace "shallow" with "gentle" but in either case the learning curve of Super Meat Boy is not steep.  You are wrong.   Honestly, we're all tired of your ego-maniacal bullshit. 
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#19  Edited By BombKareshi
@Scapegoat said:
" To me it means you need to learn more in a short amount of time - ie a steep learning curve. If a game has a steep learning curve, it expects you to learn a lot, fast, rather than introducing ideas and concepts gradually. "
This.
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#20  Edited By Skald

I'm not going to worry about what this apparently controversial curve looks like. My issue here is clarity. If you go around saying that Peggle has a steeper learning curve than EVE Online, people won't understand what you're talking about.

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StaticFalconar

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#21  Edited By StaticFalconar
@Venom2112: if you were to ask me to describe both of those  curves, i would actually say steep for both. While your professor may totally be correct in the graphical representations of what each type of learning is required, the rate of change in performance in that graph is "steep" for both types of learning. The only thing changes is the placement in time. Was your figure just badly redrawn of what your professor had up or is the so called "shallow" curve also have such a steep slope? Just because the majority have been wrong in the word usage of what we mean by steep, doesn't mean, the opposite word is the correct one. 
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wrighteous86

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#22  Edited By wrighteous86

The problem is you picked the "steep" part of the shallow curve and the "shallow" part of the steep one. 

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#23  Edited By Zithe
@SeriouslyNow:  I don't know anything about ChristOnIce or Super Meat Boy, but I have to disagree with you and the OP. Both lines in OP's graph have steep learning curves. Both lines ask you to absorb a lot of information in a short amount of time at some point. The only difference is how far into the experience you hit that point.
 
Edit: I guess I should note that when making this post, I had to term "learning curve" in mind. You know, the term in the thread's title. Venom's graph seems to be labeled differently, however. It seems that his current graph does not measure learning at all (see Icemael's post on the first page).
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SeriouslyNow

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#24  Edited By SeriouslyNow
@Zithe said:
" @SeriouslyNow:  I don't know anything about ChristOnIce or Super Meat Boy, but I have to disagree with you and the OP. Both lines in OP's graph have steep learning curves. Both lines ask you to absorb a lot of information in a short amount of time at some point. The only difference is how far into the experience you hit that point. "
Alright, let's try another analogy.  Let's say you're looking at a mountain the bottom up.  The mountain has a gentle curve which starts at an acute angle from the ground and moves gradually eventually changing to an obtuse angle from the ground to a peak at it's tip.  That's not a steep mountain because the energy you would need to expend to reach the midway point wouldn't be excessive.  Yes, it's true that, eventually, in order to reach the tip, you would need to expend more energy as the angle got higher but that just means that more than half of your journey to the peak is easier.  If you take that analogy and apply to a learning process this describes a reasonably gentle learning excercise where you are allowed to absorb enough information to get a handle on things and then learn more difficult specifics to become expert in the thing you're learning.  This is the Super Meat Boy difficulty curve and it's not steep.
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deactivated-5f00787182625

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Super Meat Boy's learning curve is so fucking steep because it needs to get 3 miles in the air by the end.

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Zithe

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#26  Edited By Zithe
@SeriouslyNow said:

" but that just means that more than half of your journey to the peak is easier. "

See, this is where I think your analogy fails. You seem to think taking the final X-axis value and dividing it by 2 means you're halfway up the mountain, but you're not. If both mountains are the same height, they will require the same amount of energy to reach half the final height. Period. The difference will be the rate at which you use the energy. One mountain would require you to exert energy at a higher rate initially while the other mountain would require you to exert it at a higher rate later on. The steepness of both mountains is the same. The difference is when they become steep, just like I said before.

" If you take that analogy and apply to a learning process this describes a reasonably gentle learning excercise where you are allowed to absorb enough information to get a handle on things and then learn more difficult specifics to become expert in the thing you're learning. "


I considered this also, but I don't think it's fair because the extra learning you do over the course of playing skews the curve. If you are absorbing extra information while playing that the game doesn't require you to pick up on, then your learning curve would not look like the line from OP's graph. It would be closer to a straight line.
 
Edit: Also, let me repeat that I am not talking about Super Meat Boy at all. I don't know anything about how the difficulty in that game is thrown at you. I'm speaking in general terms.

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#27  Edited By haggis

For most games it's the initial part of the curve that matters, since that's when we don't know anything about the game and are just figuring it out. Games that are initially very steep may have the effect of turning off some gamers. Of course, games with a shallow initial curve might also turn people off. I guess what I'm saying is that perception of steepness/shallowness really depends on what the ideal learning curve is, even if that ideal is known only generally. I might argue that games like Portal and Final Fantasy XIII had learning curves that were way too shallow, not giving us relevant game mechanics until we were, essentially, overprepared for them. EVE Online, on the other hand, seems to be exponential in it's curve...
 
"The mountain has a gentle curve which starts at an acute angle from the ground and moves gradually eventually changing to an obtuse angle from the ground to a peak at it's tip.  That's not a steep mountain because the energy you would need to expend to reach the midway point wouldn't be excessive."
 
But that's not how people look at mountains. As a novice climber, I'd say both mountains were pretty damned steep. If the curve is too gentle at the beginning, it won't adequately prepare you for the steep climb at the end. In this case, I have to agree with SeriouslyNow. Any game that has a section where a lot must be learned in a short amount of time has a steep learning curve. In fact, it might even be worse for a gamer if the curve is late in the game, having invested time in it thinking the curve was gentle, only to be aggravated at the end by a game with a very high difficulty. I'd much rather have an initially steep curve tapering off.
 
I'll say that I've never seen a usage of the term "steep learning curve" that was incorrect given this perspective.

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#28  Edited By SeriouslyNow
@Zithe:   You misinterpreted what I said.  I said the angle of the curve to the midway point is acute.  That's the important factor here.  That what defines a steep or gentle learning curve.  Mastery is another issue entirely, what matters is how easily one can get into the game from the outset, that's what inherently is the barrier or lack thereof to immediate pick up and play.  Of course, with all things being equal, one curve starts slow and peaks in difficulty while the other starts quickly and plateaus in difficulty but things aren't all equal.
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#29  Edited By Zithe
@SeriouslyNow:  Ah, you and I seem to be looking at the graph from different perspectives. I see the point at which the lines intersect to be the point required to complete the game. The point you want to reach. You apparently see that point as complete mastery of the concepts. This explains our difference of opinion.
 
Edit: Damn, man. The more I think about this thread, the more I realize how fucking stupid I am. I've been looking at this graph wrong the whole time, and I think many others have as well. Graphs can be deceptive. Especially when it's 7:00 AM and I've been up all night. Every time I look at the graph, my mind wants label the Y-axis as "Amount of Information the Game Asks You to Learn." This is, of course, almost the opposite of what it actually represents.
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#30  Edited By wrighteous86

Guys, the area under the curve?  Consider that filled in.  That's how much knowledge you need to be competitive in the game as the game progresses.  A steep learning curve requires you to learn everything right away, and keep that knowledge throughout.  A gradual learning curve slowly teaches you things, until at the very end when you have to use all that knowledge.  It's really not that difficult.

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9cupsoftea

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#31  Edited By 9cupsoftea

I hate it when I hear people in podcasts pronounce it nitch - it's niche, the word has a latin root, it's pronounced neesh. Pronouncing it nitch only shows how much time these people spend online instead of talking in the real world. 
 
O god, I'm turning into my father.

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#32  Edited By BombKareshi
@9cupsoftea said:
" O god, I'm turning into my father. "
Sounds like you have an appointment with this thread.
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MooseyMcMan

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#33  Edited By MooseyMcMan

I could care less about saying things correclty. Sayng things correctly is overrated. In fatc, evne typnng thigns correctyl is ovverated.  
 
(cough, sarcasm, cough).  
 
I think the reason why people say it the way they do is because the word "steep" gives off a feeling of difficulty, whereas shallow doesn't. 

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veektarius

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#34  Edited By veektarius

Joining the chorus of those disagreeing.  Your professor fucks things up by putting difficulty on the y axis instead of amount of learning required.  It doesn't sound like SUper Meat Boy has a steep learning curve, though...  there isn't a lot to learn and it starts out pretty easy.

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#35  Edited By mfpantst

Your professor is mis-using semantics.  Steep learning curve means the Y axis is attributed to difficulty.  Games with a steep learning curve get difficult earlier than games with a shallow learning curve.  That makes them hard.  Your graph does not represent what gamers mean by a steep learning curve.  Take that to your prof and watch him squirm.
 
EDIT: What I think your professor is saying is that with a 'steep learning curve' you reach optimum performance sooner.  So he is saying that long term- a game that has a so-called 'steep learning curve' will be easier and more rewarding.  Yes, that is true.  But take a game like Eve Online.  That game is generally considered to have a steep learning curve.  When you start playing the game you are thrown into difficult situations almost immediately.  The sheer challenge of this turns many people off as they consider the game to be just too hard.  However, if they were to stick with it the game would be more rewarding more quickly than a similar genre game that has a shallow learning curve (where it isn't so difficult to play early on)
 
However, with a 'shallow learning curve' a player risks the chance of never reaching his or her full potential because they are not challenged enough.
 
 
Take THAT to your prof.  By the way- this is not an original thought by me.  I can't cite it but I know I've read that before.  That's the general explanation given for why sticking with a game with a steep learning curve can be more rewarding than a similar game with a shallow learning curve.

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Zithe

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#36  Edited By Zithe
@mfpantst said:
" EDIT: What I think your professor is saying is that with a 'steep learning curve' you reach optimum performance sooner.  So he is saying that long term- a game that has a so-called 'steep learning curve' will be easier and more rewarding.  Yes, that is true.  But take a game like Eve Online.  That game is generally considered to have a steep learning curve.  When you start playing the game you are thrown into difficult situations almost immediately.  The sheer challenge of this turns many people off as they consider the game to be just too hard.  However, if they were to stick with it the game would be more rewarding more quickly than a similar genre game that has a shallow learning curve (where it isn't so difficult to play early on)  However, with a 'shallow learning curve' a player risks the chance of never reaching his or her full potential because they are not challenged enough.   "
Nah, I think what his professor is saying is that a steep learning curve means you learn how to play the game more quickly. By his definition, a game with a steep learning curve would be something like Kirby's Epic Yarn. Look at the graph the OP posted. With a steep learning curve, according to him, you start out the game and quickly become pretty much as good as you're ever going to be. I still think this is a stupid way of looking at it.
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#37  Edited By mfpantst
@Zithe: Eh-I hear what you're saying, but because he specifically uses the word 'performance' on the graph I don't think that's what he means.  He is interpreting the standard learning curve graph as meaning the y axis relates to performance.  So what you're saying is sort-of correct, but the prof is missing the point that the reason you get better at the game quickly is because the game's difficulty ramps up quickly.  Also, the prof is using the wrong word.  The Y axix relates to difficulty.  Even if you put performance on the Y axis as he did, you have to evaluate why performance goes up so quickly.  It does because the game gets harder sooner.
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@Scapegoat said:
" To me it means you need to learn more in a short amount of time - ie a steep learning curve. If a game has a steep learning curve, it expects you to learn a lot, fast, rather than introducing ideas and concepts gradually. "
This. The learning curve diagram has its place, but when used in context, "Steep Learning Curve" essentially means you're thrown into the thick of it.
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#39  Edited By Onno10

 

 Learning curve
 Learning curve
I think this is how most people see it.
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Popogeejo

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#40  Edited By Popogeejo

Your teacher is stupid for misunderstanding what people mean by steep learning curve and you're stupid for parroting him instead of correcting him. 
If we're taking graphs then; 

No Caption Provided
People aren't using mathematical terms, they're using descriptive words. Pedantic people like your teacher is why Anti-Intellectualism exists.
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sjupp

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#41  Edited By sjupp

Or you could all just use another word for it. "This game is fucking hard", "This game is easy to learn but hard to master", "Soda pops and Screwdrivers".

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RsistncE

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#42  Edited By RsistncE
@Popogeejo said: 
People aren't using mathematical terms, they're using descriptive words. Pedantic people like your teacher is why Anti-Intellectualism exists. "
Which is what I said two pages ago....why is this thread still going? 
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Popogeejo

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#43  Edited By Popogeejo
@RsistncE: No one cares what anyone else says, we all want to say our part even if it's repeating someone else. 
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#44  Edited By meptron

I'm still not convinced. I need to see more graphs. A pie chart would really help. A 3-D pie chart would seal the deal.

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#45  Edited By StarFoxA
@9cupsoftea said:

" I hate it when I hear people in podcasts pronounce it nitch - it's niche, the word has a latin root, it's pronounced neesh. Pronouncing it nitch only shows how much time these people spend online instead of talking in the real world.  O god, I'm turning into my father. "

Or reading. 
 
I spent a lot of time reading when I was a kid, and thus had a fairly large vocabulary, but a lot of words that I pronounced incorrectly for several years. 
 
Stuff like genre or niche I pronounced incorrectly for a while.
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#46  Edited By Popogeejo
@Meptron: 
No Caption Provided
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#47  Edited By FunExplosions

I'm gonna ignore all the crap floating in this thread and just say that you've opened my eyes, young Venom2112.

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#48  Edited By Jimbo
@Onno10 said:
"
 Learning curve
 Learning curve
"
This exactly.  Professor Fucknuts has his y-axis wrong.
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@Veektarius said:
" Joining the chorus of those disagreeing.  Your professor fucks things up by putting difficulty on the y axis instead of amount of learning required.  It doesn't sound like SUper Meat Boy has a steep learning curve, though...  there isn't a lot to learn and it starts out pretty easy. "
This.  A steep learning curve means that, rather than being introduced to concepts gradually, the player has to take in everything all at once in order to perform well.  Also, difficult is not the same as having a steep learning curve.  Super Meat Boy (since everyone seems to be referencing it) looks hard as hell, but since the controls (run, jump) and basic concepts (get to Bandage Girl, don't hit ANYTHING) are simple, I'd say it's pretty easy to learn.  Like...Othello.
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@BeachThunder: Actually, "hippopotamuses" is acceptable. So is "syllabuses." This is true of a lot of words that end in "us."