Very dissapointed by the Call of Duty World at War Campaign...

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chandlerr_360

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Edited By chandlerr_360

I just finished the campaign on Hardened, and all I can say is that I was expecting much more. This is the first Treyarch CoD game that I have ever played, and let me tell you, it showed. With the exception of a few cool parts and the great graphics, the action and intensity that I found in CoD 2 and CoD 4 simply were not there.

First of all, there was absolutely no connection to the characters at all throughout the campaign. Besides a few (Roebuck, Reznov, Chernov, Laronsky) characters, it was really blah. Not only that, but all of the missions did not seem to connect...they were to scattered, and it does not really ever feel like you are making progress in the war, just simply being thrown into random scenarios. The only mission that was memorable at all to me was the final mission, when you are pushing against the final Nazi stronghold. The entire U.S. campaign especially felt scattered and thrown together last minute.

Second, simply the lack of details and care that Infinity Ward takes so much pride in doing. I mean, what really distinguishes Call of Duty from other FPS games to me is the constant scripted events and epic interactive cutscenes throughout the campaign, that give you a feeling of events that are out of your control, just like in reality...WaW didn't have these...at all. The only ones that you are ever exposed to are of your character on the ground and being rescued by the same people over and over again. Lame.


Third, the sound. The sound in this game is absolutely terrible. Everything is so quiet and fluffy, especially the guns. The combat made me feel like I was in the war, but the sound made me feel like I was in the middle of a cap gun fight. But perhaps the biggest problem with the game, more than anything, is the AI and combat. Unlike other CoD games where the enemy is moving, trying to get into a better position, move away from a grenade, or push forward, enemies in this game...well, just stand their. With the exception of the Japanese Banzai charges, the enemies don't do anything but shoot...period. It truly feels like you are in a shooting carol rather than a war.

That said, there are SOME positive things. I think that the dismemberment and more bloody violence is definitely an engaging plus, and the fact that the game put you into two largely un-explored periods of the war is pretty cool...just nothing groundbreaking. Overall, the game was average if no sub-par. 

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chandlerr_360

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#1  Edited By chandlerr_360

I just finished the campaign on Hardened, and all I can say is that I was expecting much more. This is the first Treyarch CoD game that I have ever played, and let me tell you, it showed. With the exception of a few cool parts and the great graphics, the action and intensity that I found in CoD 2 and CoD 4 simply were not there.

First of all, there was absolutely no connection to the characters at all throughout the campaign. Besides a few (Roebuck, Reznov, Chernov, Laronsky) characters, it was really blah. Not only that, but all of the missions did not seem to connect...they were to scattered, and it does not really ever feel like you are making progress in the war, just simply being thrown into random scenarios. The only mission that was memorable at all to me was the final mission, when you are pushing against the final Nazi stronghold. The entire U.S. campaign especially felt scattered and thrown together last minute.

Second, simply the lack of details and care that Infinity Ward takes so much pride in doing. I mean, what really distinguishes Call of Duty from other FPS games to me is the constant scripted events and epic interactive cutscenes throughout the campaign, that give you a feeling of events that are out of your control, just like in reality...WaW didn't have these...at all. The only ones that you are ever exposed to are of your character on the ground and being rescued by the same people over and over again. Lame.


Third, the sound. The sound in this game is absolutely terrible. Everything is so quiet and fluffy, especially the guns. The combat made me feel like I was in the war, but the sound made me feel like I was in the middle of a cap gun fight. But perhaps the biggest problem with the game, more than anything, is the AI and combat. Unlike other CoD games where the enemy is moving, trying to get into a better position, move away from a grenade, or push forward, enemies in this game...well, just stand their. With the exception of the Japanese Banzai charges, the enemies don't do anything but shoot...period. It truly feels like you are in a shooting carol rather than a war.

That said, there are SOME positive things. I think that the dismemberment and more bloody violence is definitely an engaging plus, and the fact that the game put you into two largely un-explored periods of the war is pretty cool...just nothing groundbreaking. Overall, the game was average if no sub-par. 

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John

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#2  Edited By John

Are you sure you played the 360/PS3 version? By the sound of it it looks like you played the ps2 version or something. WaW is a fantastic game, hands down. CoD 4 was good and all, but what ever it's a year old. heh

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chandlerr_360

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#3  Edited By chandlerr_360

Nah I played the PC version, but if anything it should be of higher quality than the 360/Ps3 version, especially on a $1000 rig.

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pyromaniac

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#4  Edited By pyromaniac

The campaign was so stupid, I had no emotional investment in my character or any of the others in my squad. COD4 was soo much better

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RetroIce4

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#5  Edited By RetroIce4

You were right about the guns. Sound like cheap ass plastic. Bullets sounded muffled. The AI, I thought was also poor. CoD4: Modern Warfare is so much fun with friends. Way better than 5.

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Kratos81

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#6  Edited By Kratos81

I couldnt get in to this game. I traded it in a while ago and didnt even finish it. I dont know what it was but the sp was boring for me.

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Lunarbunny

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#7  Edited By Lunarbunny

That game was torture on Hardened. I played it on PC as well. Only reason the guns had any oomph was because I have the bass jacked to about 160% of midrange/treble.

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MrGetBonus

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#8  Edited By MrGetBonus

That game in general was disappointing.

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HandsomeDead

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#9  Edited By HandsomeDead

The campaign was pretty disappointing and anyone who thinks otherwise is most likely a victim of low standards that gamers are rife with.

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natetodamax

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#10  Edited By natetodamax

I really didn't like it as well. That last person you mentioned I've never heard of. They could have spent a lot more time developing the characters, considering everything else about the game sucks.