Hello Giant Bomb, it's your friendly resident Zachtronics game forum poster. Back again to give a small shout out to the new released Opus Magnum.
If you're familiar with previous Zachtronics games, you should already have a fairly good idea of what this one is like. Open ended puzzles without set solutions with histogram score tables. The 'style' here is quite similar to Shenzhen I/O, but instead of the email chain for the story at the start of the puzzle, it's more just conversations, since we're talking about a more fantasy world with alchemy. The gameplay is somewhat closer to SpaceChem, with commands to move atoms around... or if you're super familiar with Zachtronics games, it's basically the finished game that spawned from the 'Codex of Alchemical Engineering' Flash game that he released a very long time ago.
I've played through about 2/3 of the first chapter (of 5) and so far I'm liking it. I did like SpaceChem a lot and Infinifactory even more... I didn't entirely click with Shenzhen; I'd always say I liked my programming simulations a little less literal, which is why I also didn't get around to trying TIS-100. But I'm definitely looking forward to playing around with optimisations and whatever crazy molecules I end up having to make.
The game is available now on Steam, technically in Early Access but much like Infinifactory's early access, it's very close to a fully polished game right now.
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