@justin258 said:
So how good is this port? Surprise ports don't exactly have the best track record and this is a new port from a company that has never, or has rarely, done PC ports.
Durante did a PC Port Analysis on IGN (not going to link here, just google it).
Seems to be a decent PC port, but there is artifacting in the anime cutscenes due to their low original resolution. Also the game seems to be coded poorly so it should be running way better than it currently is. Even on Durante's workstation machine he cannot go above 160 FPS @ 720p (even though it was expected to run close to 500+ FPS).
I actually just now found that. I rarely go to IGN but for whatever reason did tonight and saw it and was going to post it here. Link: https://www.ign.com/articles/persona-4-golden-pc-port-analysis
Also the game seems to be coded poorly so it should be running way better than it currently is. Even on Durante's workstation machine he cannot go above 160 FPS @ 720p (even though it was expected to run close to 500+ FPS)
The report also says that if you leave Vsync on and don't expect a framerate comparable to Quake III on modern computers, then it's actually pretty good. I don't think he meant to imply that it's poorly coded, more that it's weird they decided to call the API over and over and over again instead of just allowing it to run at insane framerates. The following paragraph is important to highlight:
However, there is a question of how much running into these limitations actually matters in the end for a game like P4G. Would it be nice to be able to run it at a locked 240 FPS? Yes. Is the basic capability of running at greater than 60 FPS at all more than I expected going into this? Yes again. So if, perhaps, the development resource decision was between making the game work at arbitrary framerates, and optimizing the drawing scheme, then I would very clearly say that the right decision was made.
In my personal case, I'll be playing this game on a TV and not a PC monitor so that doesn't matter all that much. In a more broad case, refresh rates higher than 144 are expensive, higher than 165 are rare, and I don't know of any consumer-level product that has refresh rates higher than 240. Being unable to run a turn-based RPG at higher than 160FPS doesn't really sound like a problem to me.
Anyway, yeah, what we appear to have a is pretty good port of Persona 4 Golden for $20, $25 if you want the soundtrack (and why wouldn't you get that!?).
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