I played "Age of Calamity" and got a surprising amount out of it. It's a LOT more than just "Dynasty Warriors with a BotW coat of paint," especially in the absolutely mind-blowingly heartfelt storyline that, not gonna lie, I found myself connecting with far, far, FAR more than BotW's story. Or at least with the characters.
This game has been very similar, although my muscle memory of Age of Calamity is making the battles way more hectic than they probably should be ,but so far: the continuation of the story feels pitch-perfect. Everyone's a few years older, but haven't fundamentally changed and I'm hoping there are SOME social/relationship building systems that I haven't yet uncovered, but I won't be terribly disappointed if there aren't.
The most shocking thing is: I can remember when games like this DID feel like a cheap cash-in, especially with the Musou system, and these two games feel like anything but. They feel less like a fan-fic-y continuation and way more like actual, proper sequels.
@nateandrews said:
@imhungry: I’ve been surprised by just how Persona the combat is. I was expecting a big map full of enemies to fight, but instead it’s the singular shadows roaming around that you can ambush, triggering a larger battle. It’s pretty cool!
My only issue with the game so far has been the camera, since I often lose sight of who I’m fighting. I’ve also had a hard time keeping track of the skills enemies are using, and how my party is being affected/damaged. Maybe I just need to pause more and analyze the field.
I've had some issues with the camera as well. I have tried to use the lock on and that has helped a little bit but yeah that could definitely be better.
The camera and chaos of a battle definitely becomes a problem when you're trying to react to a bunch of different enemies, all of whom have different targeting fields, different weaknesses, and are deploying different attacks, but I DO love the tag-in ability to get some distance and reorient.
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