This game took 8 years to make, and had I can only imagine how much in the way of assets and funding poured into it, so it isn't suprising it is extremely polished but that isn't any excuse for a game to control badly and have the issues that RDR2 seems to. It makes all of the 5 Star reviews extremely circumspect to me, especially in light of the information and issues that are coming to the forefront now, particularly the number of people just being turned off of it the more they play.
I'm feeling salty so I am going to ask exactly what this game does that is so revolutionary? It's a high quality but ultimately standard linear open world game, with good voice acting in the Rock Star fashion, with an over abundance of unnecessary systems incorporated into it. At the same time it is overly slow, controls questionably to badly (depending on the situation/player), is longer than it should be, buggy (its an open world game after all), and the key word I see in a lot of comments is "frustrating".
Okay, seeing as you're "salty" over some people finding it revolutionary. Here are some things the game does that it does best:
1. The sheer amount of incidental dialogue that r* accounted for is something that has never been done before. You can insult or appease any NPC at any time and the writing is believable and entertaining. The camp members respond to and reference things I'd previously never have expected NPCs in an open world game to acknowledge.
2. The commitment to immersion is something that hasn't been done before, apart from the fact that Arthur can eat a can of peaches in 1 second flat, pretty much everything else is done in a believable way and pace that makes it feel more like controlling a realistic person in a realistic world and not just an abstracted avatar of player agency.
3. The game gives the player many more ways to interact with the world than just talking to quest related NPCs / shop keepers and attacking/not attacking everyone else. Name another open world game that does so to the same extent... I can wait...
I'm frankly amazed you haven't come across these points in the many, many reviews and coverage surrounding the game (or indeed in the same points made ad-nauseam in these forums). Maybe these things don't add much for you (or even detract from the experience), that's fine, do you really not understand how this might be considered "revolutionary" to others though? The game has an outdated mission structure, the bounty system is inconsistent and arbitrary and the horses are limp legged tree magnets but does the game have to innovate in every aspect for someone to find it revolutionary without you getting salty about it for some reason?
The controls are fine for me, they're not the same homogeneous control scheme most 3rd person shooters use but they have to allow for talking at any time. I can't see how they could have achieved this without adding a layer to the control scheme. In the end once you're holding L2 it only takes pressing R2 to get to the same control scheme most shooters (certainly r* ones) use, without that being there we couldn't have the option to talk our way into/out of things without relying on contextual prompts which would be much messier and less open.
The shooting feels very much like most r* shooting and it works fine imo, if I want someone shooting in the head I can do so no problem, anything else is just gravy. I'm part way through a second play through and I have never punched my horse / shot someone accidentally / ran anyone down with my horse, the fact that so many people manage to is hilarious to me.
In the end, if you don't want to acknowledge or listen to the reasons many like the game so much, that's your beef. There are literally hundreds of other standardised shooters you could play and enjoy instead of whining about the one that does things differently that you happen to not like. Frustrating.
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