The reboot of Tomb Raider in 2013 grabbed me in a way that a lot of games don't. I plowed through it in a few sittings, beat it a few more times, and eventually ended up 100%'ing it. It was a great time, and while the tone and story was pretty hokey and uneven between wacky side-kick characters and self-seriousness (remember when Lara got the ever-loving shit kicked out of her? That was weird!), the gameplay felt goddamn good. Just moving and jumping with Lara felt more fluid than its closest touchstone, Uncharted, and the mechanics of scaling walls with your climbing axes and eventual upgrades like rope arrows made moving around the world feel involving and skillful, rather than autonomous.
Rise of the Tomb Raider, while having the worst and most generic name in the history of video games, is scratching that same itch. I've put in about a dozen hours over three sittings, and it's on my mind basically all day when I'm at work or out doing other things. But now I have to ask this question, after having spent far too long getting here: why does Lara look like an actual infant? Is this the same face that was in the Definitive Edition?
There's a really bizarre "squishiness" that's going on with her facial features; she was made to look pretty in Tomb Raider 2013, but her face felt longer and more slim, a little more human. Also, she got really roughed up and her adventure showed on her, just like it would a real person. In Tomb Raider Rising, it's like clean faces mod times a billion.
Maybe it's just me being weird, but Tomb Raider: Battle Storm seems so much more fake and "Hollywood" than the previous game did, despite dialing the insane setpieces way, way back. Again, not to knock the gameplay, since I'm absolutely in love with how it plays, but it's just something I can't not notice.
Edit: Just to clarify, her face doesn't look bad. In fact, it looks amazing. It's just pretty noticeably different is all.