I think I...wouldn’t recommend Spelunky? Like, it’s a good game, but it’s just not representative of where the rogue lite genre went at all.
Binding of Isaac really feels like one of the first ones that captured the random dungeon and random item pickups and resource management and so on that defined how a lot of following rogue lites were made. Enter the Gungeon feels like BoI for people who really like bullet hell boss fights.
FTL/Into the Breach/Slay the Spire/Dicey Dungeons are all pretty fun examples of the branch of rogue lites that basically drop the dungeon exploration in favour of you advancing along nodes on a map where you vaguely know what randomized challenge/rewards to expect from each node.
For an actual roguelike, I tried Dungeons of Dredmor, and it was OK at best? I think I find typical rogue likes a little too dull. Tile-based dungeon crawls aren’t really my thing.
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