Sea of Stars, a turn-based RPG by Sabotage of The Messenger fame, came out towards the end of August and it’s a shame to see that it seems to have gone completely unnoticed over here by the staff.
Admittedly I haven’t listened to the bombcast as frequently as I used to, but I think there should be an episode listed if it had come up. It did also come out in a month that had a bunch of other indies coming out, along with a RPG juggernaut BG3, so I’m sure that also played a part in it. I also didn’t play it at launch and instead wasted 15 plus hours to find out I did’t enjoy Starfield, so I’m partly to be blamed as well! Luckily it seems to have sold beyond the dev team’s expectations, so it hasn’t gone unnoticed by everyone.
Anyway! Having now played 20-ish hours of the game, I’m pretty confident that it’s going to be on my GOTY list, in a year that has been bursting with excellent games. It took me a while to warm up to it’s systems and I still don’t always love timing your actions in battle, but even when I was struggling with that part, the rest of the game carried me forward. The visuals of the world and the audio that accompanies them are made with so much love that it’s hard to not be charmed by it all. It did also help a lot that the game allows you to buy relics that you can use at any point of the game to balance the difficulty significantly (something that I could’ve used in The Messenger, that I gave up on some hours in because of difficult it was).
It has some flaws, like story pacing issues and some of the characters, despite their charm, end up a bit flat, but none of that has made a noticeable dent to my enjoyment. So unless something drastic is going to happen during the 10 or so hours that I have left in the game, besides being on my GOTY list, this is also going to be the only turn-based RPG that I’ve ever finished, unless you count in Undertale/Deltarune, I suppose.
P.S. It’s also on Game Pass, PS+ Extra/Premium and has a demo, so no reason to not at least try it!