That's the direction most big budget games are headed. PC-only games especially.
Star Citizen Client Expected to be Around 100GB!
I took me a few hours to download the Hanger and Dogfight module which was only 21 GB, and I have awesome internet and yet I was only able to do 2 mb/s at max. I kind feel bad for the people with shitty interent in Canada and Australia or where ever that have to download 100 gb and after that 2-6 gb patches.
I hope this game is awesome (just as I pretty much hope every game is awesome), but with all of the independent funding and weighty claims from the devs, I can't shake the feeling that Star Citizen might suffer from being a bit bloated.
100GB isn't crazy, as most "next gen" PC releases are approaching at least half that, but it seems endemic of this odd impression that there might be a bunch of stuff in this game, without a whole lot of satisfying game to tie it all together.
Still, just a pessimistic view of a strange project that could turn out great. Hope so!
Pretty understandable. I mean, look at the ships. Dat assets!
You have external ship view, internal ship view, characters, all with textures that, at least in the videos I've seen on youtube look incredible.
Look at the texture mods for Skyrim; there are some that are 2-3 gig in size that only cover say... Whiterun.
It would be swell if they had lower res texture options for those who are on limited connections.
I hope this is the game everyone that donated money dreamed of because I still think it sounds too good to be true. Sure I would get some amount of schadenfreude if it fails but honestly I don't want any game to suck.
I just hope we get a leap in affordable graphics cards so I can actually enjoy new games that push the limits. Right now I'm not wielding enough power. :/
We should finally see the first die shrink since late 2011 by the end of the year or early next year. That will make for a fairly substantial performance increase across the board when paired with new architectures.
@beachthunder: I guess a bigger budget allows for a more complex game? I guess 300+ developers allows them to do more without delaying too long? I don't know. :)
Is Star Citizen just Feature Creep: The Game?
People bring that up a lot and it's a valid concern. They've stopped adding additional features at this point and the general plan is that some of those will come later on after release of the game. Time will tell as to if all the promises can be full filled but they most certainly have the budget at this point to make a proper run at it. It helps that they're very up front with their community and maintain a regular stream of updates on what's happening.
Too many features. I hope it fails.
Your swings are fast and dramatic :P
Too many features. I hope it fails.
Your swings are fast and dramatic :P
:D
Why would you get pleasure from any video game failing? Are you some dude posing as a gamer? Wtf.
You're telling be that a game promising everything under the sun and that many gamers have paid ridiculous amounts to crowd source being a colossal cluster fuck wouldn't be hilarious in a sick twisted kind of way? I didn't give Chris Roberts any money so what do I care? Again I hope Star Citizen is good but if deriving potential schadenfreude from its failure is wrong than I don't want to be right.
I also hate the hype surrounding surrounding Star Citizen. I too have been caught up in the hype of several unreleased games when I was younger so I know what it is like but this feels different than your typical excitement. I just can't help but get annoyed about how this weird cult like following of people must vehemently defend Star Citizen anytime anyone is the least bit critical about it. All I know is beware if Chris Roberts ask the Star Citizen faithful to move to South America to form Robertstown and issues matching tracksuits and a pair of Nike Decades.
One more thing Duder > Gamer FYI
It would probably take me 4 afternoons and 1/3rd of my bandwidth cap to download this. Fuuuuuuck that. I talked about this with my friend last night though. He lives an hour and a half away and has decent internet with no monthly caps. When the game comes out, I'll just run my laptop up there, start the download, and pick it up the next weekend. Hopefully the patches aren't too frequent.
It really depresses me to think that I'll have to move in order to play the latest games because of shitty American internet.
It would probably take me 4 afternoons and 1/3rd of my bandwidth cap to download this. Fuuuuuuck that. I talked about this with my friend last night though. He lives an hour and a half away and has decent internet with no monthly caps. When the game comes out, I'll just run my laptop up there, start the download, and pick it up the next weekend. Hopefully the patches aren't too frequent.
It really depresses me to think that I'll have to move in order to play the latest games because of shitty American internet.
Worse for me. But on the upside I already have an account so i just need to patch the install every couple of months and let the size of it slowly creep up.
@bartok: cult? You seem to take it all very seriously. It is a video game and some people with paying jobs want to see it happen. The most frequent pledge is like 40 bucks us btw.
I don't take pleasure in any game failing, gaming is bigger than that, and I appreciate that stuff is happening in my favorite genres now maybe partly because of Star Citizen and its infamy. If a game is successful in any way someone will hate it. If it fails it won't be the first nor the last.
If you're what a duder is now I'm thankful to not be identified as one. I'm a video gamer first and foremost and that means I want games to come out, preferably interesting ones, gladly the ones pushing limits in one way or another. Finding reasons to hate anything is easy if you spend enough time focusing on the negatives.
Well given that Star Citizen is basically some sort of evil computer god, I'm surprised it only takes up 100 GB
@geraltitude: Max Payne 3 is 35 GB on PC. Still big, but not as crazy as 50, let alone 100.
@clairvoyantvibrations: right, I was exaggerating! :P Dragon Age and Destiny are 40ish aren't they? GTAV and Wolfenstein are pretty much 50. So Star Citizen being 100 doesn't seem too big or crazy. It's big but I'm not falling outing of my chair stunned!
kinda bottles the mind how huge the scale and budget on this is. this has to be far and away the most successful crowd-funded anything.
@ripelivejam: I'm not sure a crowdfunded project can be called successful that hasn't yet been released. I've paid money for this thing and am completely expecting it to crash and burn in one way or another. On the other hand it might come out and then there will be no need for any other games. Ever.
I took me a few hours to download the Hanger and Dogfight module which was only 21 GB, and I have awesome internet and yet I was only able to do 2 mb/s at max. I kind feel bad for the people with shitty interent in Canada and Australia or where ever that have to download 100 gb and after that 2-6 gb patches.
I thought it was pretty funny that Canada was the first country you associated with shitty internet, and not like...any South American country.
I mean, I feel like this is just the future now. Something as ambitious as Star Citizen is no doubt going to push the boundaries on computer hardware. Luckily Terabyte hard drives are pretty cheap now so I dont see it as that big a deal. My only concern is downloading all of that... if only fiber internet providers were more nationwide in the US....
That's the direction most big budget games are headed. PC-only games especially.
Yep, all those big PC only games in development right now... wait... are there any big PC only games in development outside of Star Citizen?
@bartok: cult? You seem to take it all very seriously. It is a video game and some people with paying jobs want to see it happen. The most frequent pledge is like 40 bucks us btw.
I don't take pleasure in any game failing, gaming is bigger than that, and I appreciate that stuff is happening in my favorite genres now maybe partly because of Star Citizen and its infamy. If a game is successful in any way someone will hate it. If it fails it won't be the first nor the last.
If you're what a duder is now I'm thankful to not be identified as one. I'm a video gamer first and foremost and that means I want games to come out, preferably interesting ones, gladly the ones pushing limits in one way or another. Finding reasons to hate anything is easy if you spend enough time focusing on the negatives.
You need to relax bud, methinks you're the one taking this a tad too seriously.
@ripelivejam: It is the highest crowdfunded thing in the world right now.
http://www.guinnessworldrecords.com/2015/preview/files/assets/basic-html/page17.html
And that was back at around 40 million.
I took me a few hours to download the Hanger and Dogfight module which was only 21 GB, and I have awesome internet and yet I was only able to do 2 mb/s at max. I kind feel bad for the people with shitty interent in Canada and Australia or where ever that have to download 100 gb and after that 2-6 gb patches.
Is this Ryckert posing as a user? Canada and Australia kinda feel bad for your shitty ignorance.
You know, they make 5 TB hard drives now. That's like 2% of 5 TB. However they will offer the game on usb drives, at least the base install. I am supposed to get one with my pledge. There's new tech announced that will make 10 TB SSDs viable too. I say bring it on, the game already looks amazing on good hardware.
Please Log In to post.
Log in to comment