Yea, I think the fact that you see slash marks, as if they were cutting through metal even when striking organic materials draws attention to it. They should 100% model dismemberment because that's what it needs, in my opinion at least, to differentiate itself from every other third person action game out there. Move technology forward.. even though it was done forever ago (I remember loving Rune in 2000, lopping off arms and heads) And as pointed out, stuff like that is in the movies. It looks like they partially do it on certain extremities, like I think you can see him cut the hand/arm off one guy when he does that scripted kill animation and I think I saw one of the spider legs get cut in half toward the end there? It's not enough.
When he confronts the "special" enemy with the purple.. thing, they just look like they are bumping together with janky strike animations, lightsaber will hit or go through it and it doesn't register or mean anything. The enemy should block every single strike with really well done animations (potentially in final product) and only when you do manage to get a strike through it's guard, will it die or fall on the ground when you chop a leg off or something.
I wasn't really seeing any of that stuff. Again, it appears to be a run-of-the-mill third person action game and isn't really pushing any tech or design forward. Wow, they copy pasted the Titanfall wall run animations over.. That's not cool or new anymore and instead just feels like, oh Respawn is working on this so lets just stick that feature in. They are making this for a mass audience and likely a E or T rating so.. Meh.
Make Star Wars gritty and real/dark.
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