@dudeglove said:
Thoroughly enjoying these. Stupid question, in SFV is a counter any move that connects within 6 frames or less?
Not sure about the frame count, but a counter is any move that;
a) interrupts the opponent's current action within its start-up frames (eg, if you get a medium punch in while they're going through the start up frames of a special, it'll count as a counter).
As far as I know, this is the only requirement to be a counter, and it doesnt really matter how long the start-up of your move is. That said, it's obviously easier to do w/ light attacks or normals with long range.
b) For a number of moves, generally ones which leave the user up in the air (looking at you Shoryuken), hitting them while in recovery (ie, while they land) is another way to get a counter. Note that many of these moves have invincibility frames during start up (eg. Ken's Medium Shoryu) so it isn't possible to counter them normally - one of the reasons they made this a thing, I guess.
"Crush Counters" are just counters done with some specific attacks by your character (ie heavy normals, and I think there are some command normals which have the crush property too? May have been a beta rumour)
Note, not all crush counters are created equal - some just knock down, others leave the enemy in long hitstun, others toss em up in the air to be juggled.
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