Overall I'm liking this, but it's worth pointing out that is "extremely Nintendo", that is, they've decided to discreetly fuck with things for no particularly good reason. We've known about some of the bigger changes for a while, like getting rid of the Amiibo costumes, but there's a lot of other stuff.
So far I have noticed or read:
- You can no longer grab an item while doing spin jumps. One of Dan's levels for Patrick, if you remember, hinged upon this mechanic and it's been a staple of SMW level hacks for as long as there have been SMW level hacks. An actual mechanic of Super Mario World, gone. Why?
- Well, they seem to be taking something of an "anti-Kaizo" stance for this game. I've never been good enough at SMW to be any good at the advanced techniques, but they have been reported to be harder or removed. That's mostly shit I'd skip anyway, but it does seem like a bummer to take out that part of the game for the people who liked it, and I'm personally not super cool with the concept of wildly changing SMW physics.
- Downloaded levels cannot be viewed in the editor. You like bad levels with hidden blocks containing dev shortcuts? You're in luck, because now people can't find them. Want to practice a section? Too bad.
- If you're a big level creator, keep in mind that there is a hard cap of 32 levels now. If you want to make more than that you will have to pay for more Nintendo Online and use alts. Hopefully this changes as time goes on.
- Okay, it's not a change or surprising given how Nintendo is with online, but you still can't search for levels by name because why make things easy or good.
None of that really makes the game not worth it, but it definitely bums me out a bit.