The simplest way to get better at Tetris for most people is gonna be stacking your pieces in such a way to create a 'well', which is leaving a single row empty to drop vertical I pieces in, ideally getting a Tetris (4-line clear, highest scoring single-move) at the same time. What this means, then, is that your I-piece becomes the go-to piece to save because you can swap it out with a piece you have nowhere to put and instead get a Tetris, and (more importantly) gives you the chance to instantly get a 8-line clear with Zone the next time a I-piece comes up while you have one saved.
If you aren't playing with a well, then the T-piece is your new go-to save piece for its versatility in keeping combos going or simply helping you survive by clearing lines or cleaning up your stack. Learn to T-spin, which is basically the act of rotating a piece after it's hit the bottom of your stack so that it rotates into a gap it couldn't reach on the way down. It sounds confusing but it's fairly simple once you get the hang of it. This will help a lot in helping you to fix the gaps that come with the inevitable mistake.
All that being said, the most important thing I can say about the hold piece is that it's there to be used. If you currently have a piece that can't be placed neatly and have a I-piece in storage that can be placed, swap them for now! Be mindful of what you have in storage so that you can bust it out when you see a good spot for it. Don't religiously hold on to I-pieces either though, if you have 4 rows ready to be cleared and an I-piece comes down, just drop it in the well instead of holding it (unless you're planning for a big Zone combo I guess).
There aren't really any pieces that always match together per se because the situation with your stack is always changing. There are certain patterns that will become clear as you keep playing, like horizontal z-pieces allowing for horizontal reverse-Ls to go on top, but generally the important thing is just to be aware of what the top of your stack looks like at all times.
The one thing that will help you immensely is getting used to looking at the 'next' queue so that you can plan where to drop your current piece so that you don't get stuck on your next piece. This will probably be really overwhelming if you aren't comfortable with the general playing though, so the next best thing would be to try and maintain the top row of your stack to be of a design where you always have a spot to place each shape. This means you'll want to have 2 flat rows somewhere for square-pieces and then uneven areas of different orientations to accommodate the other types of pieces. Generally you can't account for all shapes at any one time, but try to design it in such a way to minimize the pieces that will cause trouble for you. Ideally, you'll eventually get comfortable enough to look 2 or more pieces ahead so you can narrow the scope of pieces you have to design for at any given time.
The most general piece of advice I can give to help you always have a place to put your piece is that if you're stacking pieces with a well, then try to keep your second column(right next to the well) 2-3 rows shorter than the third column(next to the second column). This allows you the freedom to put every piece except either the s or z piece(depending on which side your well is on) into that 2 column gap and not only clear lines but maintain the neat well. It's all well and good to wait for I-pieces to come to maximise your score but sometimes you just need to clear lines, especially in a survival format like Journey.
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