I remember liking The Bouncer and I replayed it a few times for the different cutscenes for each character. It had Japanese voice which was a huge plus and the visuals for unbelievable at the time. Anyway, I'm kinda scared to pop it back in and see if it's really that awful but I'm really thinking about it...
I remember finding it fun. The Koh (?) stealth section was trash, but so are most stealth sections. And it was incredibly short. And the nature of the game meant that if you fucked up on what paths you took you had to fight shirtless incest man at obscenely high levels with crappy characters to keep playing
I suspect I would have preferred if we had rented it a few times rather than bought it. But, even as a kid with limited money for games, I didn't regret it.
Was it a good game? God no. Was it a memetically bad one? Nah.
I don't think I ever liked it but was always fascinated by it. Before the PS2 was released, this was one of the games Square promoted that was not Final Fantasy VIII (tech demo). Seeing early footage on TV at 60 frames (or fields) per second was mind blowing at the time.
The game though was interesting. It has that single episode anime OVA pacing that's fun, and sometimes stupid, to watch with gameplay that didn't really feel right. I get the idea of pressure-sensitive buttons allowing more moves but I think it made the game unnecessarily complicated. I do like the RPG-like system where IIRC does difficulty scaling, or at least damage scaling.
Honestly it would have been better for Dream Factory and Square to make a film rendered at realtime, minus the game part. I probably would just play Tobal 2 or Ehrgeiz if I want to play something. At least it's not Kakuto Chojin.
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