(EDIT) The Eternal Castle is a highly stylized (ostensibly) remaster in the likes of Another World/Flashback of a game that may or may not have ever existed in the first place. You run from left to right and figure out "room puzzles" in order to move on to the next scene.
I think a few years ago were this to come out I would think it's really fascinating in terms of presentation. As it stands, my main reaction to this is "what are we even doing anymore?"
There is definitely something to it - the glaring hues and pixelized scanline look is certainly unique. That said, is it too far? Watching some early level playthrough I can barely distinguish what is what. Whenever the character went over to pick an item up off the floor I had no idea something was there to begin with. Several scenes were so devoid of detail that I had a hard time figuring out where the main character was, or any details pertinent to the scene. Plenty of games in recent years have stylized their visuals in unique ways. Most recently Below presented us with an ominously withdrawn camera angle and some really nice light work, that some might say is in detriment to actual gameplay. Is this too far? Is there some boundary where the visuals are taking over the project, leaving other aspects in disarray?
As a designer I love me some radical visual design, but even for me this project seems to have pushed things over the cliff. At some point it still has to be a game.