This game will be another pretty but vapid linear Hollywood action piece. No branching plot, character development, or meaningful choice will be present. It'll be really cool looking and there will be lots of whoahcool exploding quick time events.
It's plot will be obvious, predictable, and narrative character development will be forgettable. It will not make you think.
If this stuff entertains you, that's cool; but I know a shallow game when I see one, and they're hyping all the wrong angles on this one. A lot of marketing, a little meat. It does have a novel artistic style that hasn't been overplayed in it's genre, so there is that.
I hope to be proven wrong, but just look at it. I don't expect a shooter to have the depth of a tabletop RPG; but I'm fed up with one aspect of the genre: linearity. A game like this should have a few branching moments. Entertainment software is the only medium truly capable of implementing a branching plot, and basic shooter games with relatively established mechanics are where I have been hoping to see some innovation in recent years.
Here's hoping I am wrong, and The Order: 1886 innovates in a genre which is woefully stagnant.