@mems1224 said:
At first it still felt like Titanfall but after playing more it feels like they made the game for the complainers who didnt buy the first game instead of the loyal small fanbase they had. It's still fun but I don't get the same thrill that I got from the first game.
Well put. I finally played the tech test this weekend, and I came away a bit disappointed. I didn't have any issue with TTK or the titans, but I didn't much care for bounty mode, I thought the grappling hook kinda breaks the movement, and I miss the smart pistol. Bounty mode's main issue was the bounties themselves. There were a few times when I went on a good run and would rack up a bunch of cash, but given that if anyone killed you, you'd lose half your cash to them and would significantly hurt your team, I found myself basically hiding in a building after good runs waiting for the bank to open so as not to lose it. That's...not great. Making the banks open at all times or having some control room that allows you to temporarily shut down the banks for opponents might be ways to do that better. Titanfall 1 had something a bit similar with the turrets you could hack, and that was cool.
The grappling hook is far too effective. It feels neat in a way to be spiderman, but the novelty of that wears thin pretty quickly, and the mobility that was such a key part of the last game takes a backseat now. I loved in Titanfall 1 when I'd execute a good wall-run/double-jump to get where I wanted to go, and you could create some earned advantages if you were able to outmaneuver other players. Now you just point the grappling hook and get taken there. As such, it's a disadvantage to NOT have it. I played a game with and without it, and traversal was night/day difference. I got pretty damn good at getting around the maps in Titanfall 1, but here, the idea of double-jump, wall-run, double-jump to adjacent building, double-jump back to get atop some structure has been rendered woefully inefficient when you can just fire a grappling hook at it instead. In one of the matches in which I didn't play with it, at the "get to the choppah" post-match part, I managed to beat everyone there, to where I should have easily been able to just hop in, but the transport was out of reach of a double-jump, with me apparently needing to get atop the building behind me in a few seconds to jump off the roof into it. Now, with a grapple I could have just hopped in, but without it, I had to backtrack and got shot in the process of trying to get to the roof.
Worse, it takes away other features. With a choice now of cloak or grappling hook, choosing cloak will be a fool's errand. What's the point of trying to stalk another player if you don't have the same ease of traversal as he does? They can just grapple away from you at any given time. The hologram seems busted as well. I thought I might be able to do some Total Recall shit with it, but it either seems to run right next to you or not at all. I had a situation that should have worked out where a guy was able to put a few bullets in me from behind, but not enough to kill me. From where he was at, he lost me and couldn't see which way I headed, so I popped the hologram thinking I'd be able to fool him and flank him. The hologram spawned and just stayed stationary like it was a fucking action figure, so he just blew right by it and kept coming after me. Weak.
The game isn't the same without the Smart Pistol, either. Then again, I don't know how effective it would be in Titanfall 2 anyway, because a good Smart Pistol loadout basically required the cloak since getting three locks on a pilot takes so long. Even if the smart pistol wasn't a near-useless temporary perk as it seems they've made it now, the whole "chase" I loved would be nearly impossible in Titanfall 2 if you chose the cloak instead a grappling hook, so a stealth build is pretty much out in this game. Unfortunately, this makes the game more of a traditional FPS. The guns that are there feel nice and all, but I'm not here to play something similar to the CoDs and the like. As mems1224 mentioned above, it feels like they made changes to appeal to the masses and lost a lot of what made Titanfall great in the process.
There are some good things, though. I liked that the AI in the Bounty mode had some more variety and a few tank-y enemies that weren't all just fodder to be slaughtered. The game is runs really well and is a bit prettier than Titanfall 1. I enjoyed my time with the titans more than I did in Titanfall 1, in terms of both fighting them and using them. Also, this is sort of a weird thing, but the weapon sights are rad in this game. ADS can really suck if your sights obscure what you're trying to shoot at, so I really enjoyed the U-frame design for allowing more visibility while ADS. I can appreciate that they're trying to add some more options to the gameplay as well, even if those options are largely not for me personally.
I still may buy this game, but I'm less inclined to do so now. It's not an awful game or anything, but it's not really what I wanted out of Titanfall 2. Virtually the entire time I was playing, I was having some fun, but I was also wishing I was playing Titanfall 1 instead. The Xbox One community is thankfully still playing Titanfall 1, but I'm really concerned that when Titanfall 2 comes out, people will move over to that, burn out on the whole franchise, and cause both games to be dead. I'd be totally okay with them delaying this until Spring to address some feedback. IMO, they need to make the jump/double-jump boost more effective now to help make the grappling hook a preference for some instead of a requirement for all. And of course, I want my Smart Pistol (though I'm among few there, as most people seem to hate it based on it being OP when Titanfall 1 first came out, never knowing or caring to know that it became a completely fair weapon post-nerf). Overall, the game could use some more balance (an area where Titanfall 1 excelled).
I hope they get it closer to what made the original awesome, and if not, I hope it makes people appreciate the original more and/or go back to it.
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