@therealturk: Been kind of out of it for years but Warhammer Fantasy Battle (FB) had an "End Times" global event that eventually led to the world being destroyed and being reborn (sort of) which simplified things down more toward factions than specific armies.
Oversimplifying and didn't do a too deep drive, but it looked like an attempt to solve the FB equivalent of the Imperial Guard problem. IG armies tend to be VERY expensive because you need a LOT of the cheap guys AND a few of the really expensive guys. Being able to supplement that with other factions increases customization and makes it easier to play with your favorite units rather than just buy a few squads, paint them, and never play because a full army would be like 5x the price.
Games like Vermintide and (I think) Total Warhammer are still set in the End Times storyline. The world is ending and shit is popping off everywhere.
There was a LOT of controversy about that and it reeked of streamlining. But I also feel that people kind of forgot that this is just how these tabletop games/worlds work. Rules will be geared toward post-end times for a while but that doesn't stop people from buying supplements or playing an older version to stay in thetimeline they like. 40k tried that with 30k/Horus Heresy but that never really picked up outside of fluff... and are trying it again with Papa Smurf being a little bitch and coming back to usurp the throne/hospital bed. Or how D&D basically rebooted the universe to the point that Drizzt and co might be gods now?
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