They did have the typical Ubisoft games, and they did show some gameplay, but i can't say i wanted to play anything i saw. I'd say it would be around 3/10 or 4/10 for me. A bit harsh, given that the games mostly look solid and more of the same, but given that i'm not playing these franchises already, it's unfortunate to see that this big dev is not offering something new.
New entries in long running IP's make the changing environment the key selling point for why this new one is cooler than the previous one. And that can be cool, because there are a bunch of interesting environments that we don't get to see all that much. Sadly for Valhalla that doesn't seem to be the case. Literally thought i was watching some For Honor finishing moves and settlements during that Assassins Creed portion. And if you're fully into the current run of Ubisoft IP, maybe that's exactly what you're looking for, but i haven't enjoyed an Ubisoft game since Black Flag so i'm naturally looking for something different.
I will say that Watch Dogs 3 has the most potential to offer a different 'feel' , so that should be the one i keep my eyes on. The idea of having all these characters playable in watch dogs is a neat idea, but i don't think that is a good enough hook for me. Sure, these characters all have their own toys and quirks, but at the same time they all need to bypass the same door if the quest asks for it, so it won't be all too unique i imagine. You're probably not going to be playing as the rich CEO that hires a demolition expert to blow up a building while you play a few rounds of tennis, while the actual mission gets done in the background. You will not be boobytrapping your own mansion and then organizing a party to lure a target to your crib , instead of going out there to hack a building and kill him yourself.
No, you will be the boots on the ground and you will be the person that has to get in the building yourself. You will be the one that has to place the thingy on the computer. Well, if the mission calls for that archetype of character to fulfill it. I'm sure there are also missions where you have to be the spy / hacker type to open the door for the 'infiltrator' type. And missions where you have to be the wheelman. Which makes me fear that Watch Dog's big hook is not going to be all that much more impactful than putting on a different outfit or choosing a certain loadout in other games. And sure, i bet some people will love the idea that they can get through the entire game as a granny, or plumber. But personally, i rather just have stories written around a fleshed out character instead. Sure, let me play as a granny.. But please make her feel like an actual person with her own life, relationships, ideas and quirks. Giving these characters all their own voice actor helps quite a bit for sure, but there's no way that they will be able to give all these characters the kind of depth that you'd expect from a game with a fully realized protagonist.
I fear that having no real protoganist means that the story won't be all that personal. You will be part of the #Resistance and the story will mostly play out between these groups and the NPC's inside these organizations , who are the constant of everyone's story. You probably have handlers cracking wise over videos and radio's and screens and then they get murdered and you're supposed to have an emotional reaction to this person that you only know as the wacky guy that gives you quests. I just don't think that stuff fits what i like. I want stories to actually affect me as the player, not the organization i'm part of.
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