Something I've not seen in many reviews or even PC discussion: the drivers may have helped some people with stuttering/fps drop issues but it's not a 100% fix (I can attest to at least one PC which had the stutters bad with the new driver - making up a 60fps average by rendering 3 frames at once and then nothing for 2 more ticks being the worst case but even outside of that, the experience was visibly worse than 30fps locked due to frame-pacing issues; I'm normally ok* with 40-50fps and the occasional missed frames in most games but this could get really juddering**).
But the old Apex fix works here (for me): if you're getting perf below where it should be and the new drivers haven't fixed it then go into task manager and find the exe in details. Set Priority > Low.
I was initially unable to get anything like a smooth experience even with the average fps (when turning v-sync off) often going over 100 when at 1080p and medium to high settings (or using the dynamic settings). Dropping the priority means I'm now able to play at a basically perfect v-sync locked 60fps (few drops in urban areas and when lots of stuff is exploding but nothing like the stuttering before - it just feels like standard slight perf drops when the occasional frame is dropped, no time jumps) while running 1440p and everything to Ultra (baring shadows as I don't think they look good with the added resolution - as I mentioned above upon seeing footage of the PC version, they just shimmer like crazy near foliage so I run them Medium to get rid of that effect; they seem perfectly good when going past at 300 km/h despite not being very high-res and whatever setting you use, the more distant shadows are cascaded so lower res for all settings). That's on an OC 1070 so quite a beefy card.
Edit: Oh, and I have to assume someone is going to patch the vehicle upgrade menus on PC because right now it's like amateur hour. Stalling for 10+ frames as it reloads the vehicle (even when the part makes no visible change) every time you change the active item. It's a bad joke.
* My brain/eyes don't really notice 30/60Hz unstable refresh rates usually, unlike aliasing issues where they flag it immediately as weirdness in my vision to be interrogated.
** [game world clock: 0ms] frame, missed update, [16ms] delayed frame from what should have been the last update, another missed update, [33ms] the frame that should have been displayed 33ms ago, [83ms] sudden jump to current time. <-- That jump of 50ms in time in a single frame (when each frame is displayed 16ms after the last) is what makes this stuttering feel jarring, impossible to not throw you off, even if you don't notice dropped frames.
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