As far as games that had deep emotional impacts, I'd say Journey and NieR: Automata are the two standouts that come to mind. Though, the game that gave me an experience closer to what you're describing would be, odd as it sounds, Digimon World: Next 0rder. (Sorry for the upcoming text wall, but this is something I've been meaning to get my thoughts down on for a while)
The original Digimon World game for the playstation was one of my favorite games as a kid, but then every single Digimon World game that came after it was completely different from it. The original was an open-world vpet-style raising sim mixed with a town building game and some RPG elements. It also had an entire curling mini-game which was baller. Then for whatever reason, 2 onwards decided to take the series into a completely different direction with some of them being roguelikes, action rpgs, straight jrpgs, and so on. The ONLY one that ever came remotely close to what the original was was a PSP game that never got localized. For ~16 years, it was this itch that had never been scratched by any other game, even outside of the Digimon franchise. Every single time a new digimon game would get announced or released, my hopes would be raised and then dashed. It was a unique, singular experience that resonated with me as a kid and nothing since ever managed to replicate.
Then Next 0rder got announced for vita, with the pitch being that it would play like Digimon World 1. I figure it would never get localized and dropped hope again. Then they announced a localization and that the localization would be an HD PS4 version. I bought it without looking at any gameplay or anything. I figured it wouldn't be the Digimon World 1 sequel that I had always wanted, but it would be better than nothing.
Then as I'm playing it, it's exactly what I had wanted for the past 16+ years. It played just like the original but with improvements. It even started in almost the same way, and my pre-order came with the soundtrack for the original to my surprise. So I was already in a profoundly happy state, but then something I didn't expect happened. One of the game's main characters was introduced: an adult version of the character from the original game, who had aged in real time (and since I was about the same age as the character when the original came out, this meant he was right at my age here), who then basically revealed the game's central problem and it turned out to be following up directly on how the original had ended. I realised that this wasn't just a "spiritual sequel" that played similar to the original. This was a straight up, actual sequel to the game that I loved so dearly as a child, 17 years later after I had long since given up hope on getting it. So here this was, while I was going through a really rough patch in my life, and it was like the game that I had dreamed about for as long as I can remember had materialized in front of me. I didn't realise tears of joy were an actual thing until that moment.
/blog
Log in to comment