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    Forza Motorsport 4

    Game » consists of 7 releases. Released Oct 11, 2011

    The fourth installment of Turn 10's Motorsport racing franchise, released in Fall 2011. It features 16 player online races, dynamic race conditions, cars from over 80 manufacturers, and compatibility with Kinect, both on and off the racetrack.

    Multiplayer connection Issues

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    mfpantst

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    #1  Edited By mfpantst

    Any of you guys having really serious multiplayer connection issues loading races from lobbies? I'm running a 25% success rate right now (for about a week) playing multiplayer games that actually load to the race for me. Any suggestions as well if there is a way to fix this? Right now I'm pretty infuriated at how crappy this game seems to work online.

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    FritzDude

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    #2  Edited By FritzDude
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    mfpantst

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    #3  Edited By mfpantst

    @FritzDude: I hope so. I knew about that thread, but wanted to see what you all's experiences have been. As my wife pointed out, I had prior to posting this spend 45 minutes not racing because I couldn't get a connection to load. Looks like now it's 1 hour, one race.

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    trace

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    #4  Edited By trace

    We've been having intermittent loading/connection issues since the second week of Race Night in Forza 4, so yeah, it definitely is a widespread issue.

    Hopefully it's fixed in an update, because we had three straight races fail to load last week, and that was infuriating.

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    mfpantst

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    #5  Edited By mfpantst

    @PsEG: Yup. I got 3 races to work after my halfhour of not working. But races aren't working again. Could be my last weekend with Forza for a while.

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    #6  Edited By mfpantst

    So it does sound like they're "close" to a fix for this.  Also, I happened to stumble on this, but apparently the Cycled Production Lobbies work fairly pretty well.  I've been testing this out and (fingers crossed) have had the lobby work every time.

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    sparky_buzzsaw

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    #7  Edited By sparky_buzzsaw

    @mfpantst said:

    So it does sound like they're "close" to a fix for this. Also, I happened to stumble on this, but apparently the Cycled Production Lobbies work fairly pretty well. I've been testing this out and (fingers crossed) have had the lobby work every time.

    I haven't had trouble connecting to races, but in multiplayer (and ONLY in multiplayer), my 360 locks up every third race. It's bizarre as hell. To be honest, though, I've never played much multiplayer in Forza, so maybe this is a problem with my Xbox and not the game. Still, considering how much trouble people have had, maybe not.

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    mfpantst

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    #8  Edited By mfpantst
    @Sparky_Buzzsaw: I've heard of your issue, but never had that happen to me.  Well once actually.  What I have happen is in multiplayer games where I can choose my car (as opposed to the cycled production, which works fine for me) every race or every other race will load to the first loading screen (circuit screen) and not the second and third.  Either it will stick there and I'll have to quit to the dashboard or after a few minutes go through the three loading screens and kick me back to the lobby.  At which point I'll have to quit the game anyways for another match to work.  100% of the cars I race are tuned in the circuit lobbies, and 100% of them are custom liveries as well.  I'm about 50% certain that's my problem, but not my internet connection (as that works fine).  I have a feeling the system for distributing those items (liveries is the culprit I think) is broken.  Anyways, since they addressed in the most recent week in review, hopefully a title update comes soon.

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