Something went wrong. Try again later
    Follow

    Forza Motorsport 5

    Game » consists of 5 releases. Released Nov 22, 2013

    Forza Motorsport's debut on the Xbox One.

    Forza 5’s not-so-micro transactions

    • 101 results
    • 1
    • 2
    • 3
    Avatar image for falconer
    falconer

    2136

    Forum Posts

    7383

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 21

    Edited By falconer

    After playing Forza 4 for two years I had 42M credits. I felt like I had all the cars I wanted in my garage and then some, yet I played the game so much I still ended up with an abundance of credits. This was mostly from multiplayer too, because after 100%-ing Forza 3 I barely touched F4’s single player.

    I have no doubt the same will be the case in Forza 5. Even if the borked multiplayer system on the Xbox One rains on Race Night’s parade, I’ll go through single player stuff this time around because Forza is typically my podcasting game. I’ve only spent a few hours with the game since Friday, but acquisition of credits at least in single player doesn’t seem far off from the previous game. Turn 10 says they reward more credits compared to F4, but they also don’t reward cars anymore so you’re forced to spend some credits every once in a while.

    In Forza 4 Turn 10 introduced Car Tokens. This is a secondary in game currency that is bought using real money. The idea behind it was, and still is, for enthusiasts to be able to jump into their favorite car right out of the gate. Conceptually this is a fabulous idea.

    In practice it was fine in Forza 4/Horizon. I personally never used the complimentary ones or bought any. This was partially because I never felt strapped for credits and also never felt like I needed to jump into any one car immediately.

    I’m going to attempt to examine the price difference of buying cars with car tokens (real money) in Forza 4 vs Forza 5. I ended up with a list of 18 cars to do this with. I definitely needed to pick some of the most expensive cars in both games. I also needed to go very low and have some stuff in between. I didn’t want a bunch of random Merecedes and Hondas, so I went for more recognizable stuff as well.

    You could definitely go crazy with this if you wanted to, but I don’t think I need much to get my point across. Also, I hated my statistics for engineers class so I’m not exactly bff with this kind of math. Anyway, here’s the list.

    Ferarri 250 Testa Rossa

    Shelby Daytona

    McLaren F1

    Bugatti Veyron SS

    Enzo Ferrari

    2012 Lamborghini Aventador LP700-4

    2008 Aston Martin DBS

    2010 Audi R8 5.2 FSI Quattro

    2009 Lexus IS F

    2012 Dodge Challenger SRT8 392

    2009 Focus RS

    2009 Jeep Grand Cherokee SRT8

    2013 Focus ST

    2005 BMW M3

    2009 MINI John Cooper Works

    1970 Chevrolet El Camino SS 454

    2011 Kia Cee’d

    Ferarri 250 GTO

    In Forza 4 cars were broken into three tiers based on their in game cost to determine how many tokens they would cost.

    • · 0 – 100,000 CR = 1 TK
    • · 100,001 – 900,000 = 2 TK
    • · Over 900,000 = 3 TK

    And here’s what the purchasing options were for tokens.

    • · 1 TK = 80 MS pts ($1)
    • · 6 TK = 400 MS pts ($5)
    • · 13 TK = 800 MS pts ($10)
    • · 26 TK = 1600 MS pts ($20)

    If you do some simple division the token per dollar ratio breaks down as 1, 1.2, 1.3, 1.3. Since it’d be dumb to buy just one token and 1.2 is close enough to 1.3, I used 1.3 as my ratio for the math of Forza 4 tokens.

    So if you buy either $10 or $20 worth of tokens, 1 TK = $0.77, 2 TK = $1.54, and 3 TK = $2.31. Here’s the breakdown of the in game cost and real world cost of those 18 cars.

    No Caption Provided

    No Caption Provided

    In terms of in game credits these cars are wildly differing prices. The car token prices seem reasonable, but with there being only three tiers it doesn’t allow for much flexibility.

    With Forza 5, Turn 10 attempted to add more flexibility to their system.

    No Caption Provided

    Unlike the previous game, the token to dollar ratio isn’t nearly as linear. On the screen to buy tokens the $5 pack is labeled as “recommended”, the $20 pack is a “great value”, and the $100 pack is the “best value”. As you can see from the graph that is certainly true. But who the flying FUCK is going to spend nearly twice the price of a game on car tokens?

    So this is what I did. For consistency between F4 and F5 my primary point of comparison is the $20 pack, and the token to dollar ratio is 135. Now here are those same 18 cars with their updated in game cost. With the new 0 – 10,000 range of token cost this allows for a much broader range of real world cost for buying cars. But then you do the conversions and… well, see for yourself.

    No Caption Provided

    Even if this is done with credits or another ratio, the graph looks the same
    Even if this is done with credits or another ratio, the graph looks the same

    Looking at just the in game cost the most super expensive cars have been shifted a little (a max of 6M credits), but otherwise the in game costs remain the same basically between F4 and F5.

    The first price column is that ratio of 135 that I mentioned before. The one after it is a ratio of 125 from tokens bought from $10 packs (so one step below 135), and the second to last one is a 160 ratio from $50 packs (one step above 135). The final column is an average of all three ratios used for shits and giggles.

    Here’s where people are going to start telling me how my math is wrong. Or, more specifically, how my sample size isn’t fair, or something. But even if you did all 200 cars in Forza 5 the price curve would look very similar. Bottom line, if you want to buy a car with real money, you could be spending more than the retail price of the game. For ONE CAR.

    Here’s what Turn 10’s game director Dan Greenawalt had to say on the matter of car tokens in an interview with Adam Sessler just before launch.

    Because we set out to serve such a diverse group of people, we have guys that are simulation gamers. They couldn’t be bothered with our whole economy. They know what they wanted. They know they want to get in on Spa with a grand prix car. That’s what they want to do. And so the tokens are there to say ‘if that’s what you want to do, do it’. But the game is not ever limiting you… We don’t see it as a micro-transaction, we see it as a true accelerator. Not there’s a wall in your way, but you want to jump somewhere? That’s your choice, go ahead and do it.

    No wall in my way? Really? Pretty sure if that wall is higher than the price of the game, that’s a pretty big damn wall.

    He also hilariously says this after.

    And also we start you off with 100 tokens, so even from the beginning we just give them to you.

    100 tokens?! When some cars in the game cost 100x that, those are useless to me.

    At the beginning of this post I said there weren’t any cars in Forza 4 that made me want to jump into them immediately. With Forza 5 that feeling changed with the introduction of open wheel cars for the first time in the franchise. But being open wheel high end racing cars they’re ridiculously expensive. The classic Formula 1 cars and the Indy car are available in free play, but the only way to drive the 2013 F1 car is to buy it. It costs 6,000,000 credits or 10,000 tokens. I wouldn’t think twice about paying $5 to unlock it instantly. Hell, I’d even consider it for $10. But over $70? I. DON’T. THINK. SO.

    Turn 10 didn’t go overboard with car tokens, they went nuclear.

    EDIT

    Free stuff and permanent changes coming soon.

    Avatar image for sterling
    Sterling

    4134

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #1  Edited By Sterling

    $70 for a car? What?

    Avatar image for spraynardtatum
    spraynardtatum

    4384

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    fuck this bullshit

    Avatar image for mike
    mike

    18011

    Forum Posts

    23067

    Wiki Points

    0

    Followers

    Reviews: -1

    User Lists: 6

    I haven't played the game or even looked at this stuff before, but I wonder if this is part of a plan to introduce car packs later on at a "reduced" price from what they would cost individually? You know, price each car so high that when you come out with a $30 pack of 6 cars, it seems more reasonable.

    Either way...this is pretty bad.

    Avatar image for urictheoddball
    UricTheOddball

    93

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Man, that's just crazy. The incredibly sad part is that there are people out there who will pay the money to get the cars right away.

    Avatar image for amyggen
    AMyggen

    7738

    Forum Posts

    7669

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    This is a great post, and I do not like this trend at all. Forza seems to have crossed the line for me where this shit makes for a worse game in terma of progression etc.

    Avatar image for sterling
    Sterling

    4134

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    Man, that's just crazy. The incredibly sad part is that there are people out there who will pay the money to get the cars right away.

    That is why they do it, and get away with it. Because there are people out there that pay these prices for these things. If people stopped buying them, these things would go away.

    Avatar image for draxyle
    Draxyle

    2021

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #7  Edited By Draxyle

    Everything I read about this issue makes me want to stay miles away from any of MS's endeavors.

    You can't just ignore these micro-transactions, they've built the entire game around them to a detrimental effect by all accounts.

    Avatar image for falconer
    falconer

    2136

    Forum Posts

    7383

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 21

    @mb: Not entirely sure I'm following what you're saying. However, when you buy car packs for Forza you're just downloading the models essentially. You still need to use in game credits (or car tokens now) to be able to use the cars.

    Avatar image for devildoll
    Devildoll

    1013

    Forum Posts

    286

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    this is how "pay to win" should work.

    It should be fuuuuukin expensive.
    Either that,
    Or you put in the freaking time and play the actual game and make the money the proper way.


    As long as gaining in-game credits the usual way goes at the same rate as the previous games, i don't see a problem here.

    Avatar image for darji
    Darji

    5412

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #10  Edited By Darji

    @devildoll said:

    this is how "pay to win" should work.

    It should be fuuuuukin expensive.

    Either that,

    Or you put in the freaking time and play the actual game and make the money the proper way.

    As long as gaining in-game credits the usual way goes at the same rate as the previous games, i don't see a problem here.

    Token cost of all cars in the game comes to 168993

    if bought at simplest token value cost of 8000 per $100 usd, that comes to $2200. you could probably bring it in a bit cheaper by buying the remaining balance with smaller amounts instead of the 8000 lot.

    if bought at the least value cost of 1250 per $20 that comes to $2700.

    cheapest overally brings it to $1690 with 100 tokens per dollar..

    The think that makes it really worse is that you can not get Cars from races or cups. in Free play and that is really a disgusting practices to cover for the lack of cars.. I think someone at Neogaf said that you need over 454 hours to buy all cars.

    For "just play the game" people, if you add up the total CR cost of all the cars in the game (from

    here

    ), it comes to 104,501,000CR.

    Both Grassy and transformer on this page give a rate of 230k CR/hour. That works out at

    454 hours

    .

    So either you pay a ton of money or you grind through the game with 14 tracks for 454 hours. Free to play yeah sure maybe but for a full retail game?

    Avatar image for pie
    Pie

    7370

    Forum Posts

    515

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 7

    Too tired to read at the moment but this looks like a really good post (I mean it has graphs and that, how can it not be good?). Will make sure to read tomorrow

    Avatar image for devildoll
    Devildoll

    1013

    Forum Posts

    286

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #12  Edited By Devildoll

    @darji: And in what way is this different from forza 4?

    There is one thing that made it easier to build up a garage in the prior game, and that was the fact that you got a car for every level.
    But to get all cars like you are talking about, i bet you needed to play 400 hours just the same.

    Avatar image for trace
    trace

    3744

    Forum Posts

    10821

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 8

    @darji said:

    So either you pay a ton of money or you grind through the game with 14 tracks for 454 hours. Free to play yeah sure maybe but for a full retail game?

    As someone who's played a fuckton of Forza 2-5, the only time I've ever tried to own all the cars was for the dumb secret achievement in 2. Otherwise, it's way more fun to stick to a subset of cars you like and can drive well.

    Definitely not defending Forza 5 at all over this matter, though, since I think the car token pricing is outright sleazy. Plus, the inability to use all cars in their stock form for freeplay/multiplayer is bullshit; at the very least, it's a step away from what made Forza 3 and 4 so great. I wouldn't mind the slow leveling at all if I could try the stock Indycars and Lotus E21 on my own terms.

    Avatar image for herbiebug
    HerbieBug

    4228

    Forum Posts

    43

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Gross. Really fucking gross.

    Avatar image for immortalsaiyan
    ImmortalSaiyan

    4788

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    I remember when games developers were able to manage their budgets and not have to charge extra.

    Avatar image for dethfish
    dethfish

    3899

    Forum Posts

    2623

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 14

    This is some hot bullshit

    Avatar image for veggiesbro
    VeggiesBro

    220

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #17  Edited By VeggiesBro

    Bleh, guess i'm not getting this when I get my Xbox One next week... Ah well, at least there's Dead Rising.

    Edit - Great post by the way! Thanks for taking the time to do this.

    Avatar image for spraynardtatum
    spraynardtatum

    4384

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    #18  Edited By spraynardtatum

    They should put microtransaction warnings on game boxes. I don't think it's right when people only find this stuff out after the game is released.

    Avatar image for cloudymusic
    cloudymusic

    2203

    Forum Posts

    4877

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #19  Edited By cloudymusic

    This was one of the games that I was most interested in for on the Xbox One, but when the math is laid out plainly like this, it's really pretty disgusting and it's hard to want to support a game that engages in that. The way they've made it much harder to obtain cars without paying real money just makes things worse. Guess I'll just wait for a PS4 Gran Turismo game.

    Avatar image for connerthekewlkid
    connerthekewlkid

    1873

    Forum Posts

    31

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Avatar image for spraynardtatum
    spraynardtatum

    4384

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    Avatar image for cloudymusic
    cloudymusic

    2203

    Forum Posts

    4877

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    @connerthekewlkid: Microtransactions in themselves aren't a problem. The problem is when they're the only viable option to earn cars, and when you're paying $50+ for a single car. I don't think there's been any evidence that GT6 is going that far with it yet, but I'll admit that I know pretty much nothing about that game aside from the one recent article about its microtransactions that I read.

    Avatar image for ben_h
    Ben_H

    4827

    Forum Posts

    1628

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 5

    #23  Edited By Ben_H

    Amazing post. But yeah that is disgusting. I was a huge Forza fan and was going to get an Xbox One for it. Not likely anymore, at least not for a while. I'll stick with Forza 4. I still have to finish the Porsche Pack races.

    Avatar image for connerthekewlkid
    connerthekewlkid

    1873

    Forum Posts

    31

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @cloudymusic: Micro-transactions at all when you're already paying $60 for a game is awful.

    Avatar image for benspyda
    benspyda

    2128

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 14

    #25  Edited By benspyda

    I'm not a car nut so I couldn't care less about jumping straight into some specific car so the system doesn't cause me much concern and I'm really enjoying the game part. But man what a way to screw over your loyal fan base of car enthusiasts. If this is the future of gaming I'm out.

    Avatar image for spraynardtatum
    spraynardtatum

    4384

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    @connerthekewlkid: Microtransactions in themselves aren't a problem. The problem is when they're the only viable option to earn cars, and when you're paying $50+ for a single car. I don't think there's been any evidence that GT6 is going that far with it yet, but I'll admit that I know pretty much nothing about that game aside from the one recent article about its microtransactions that I read.

    Microtransactions in and of themselves ARE a problem.

    Avatar image for mcshank
    McShank

    1700

    Forum Posts

    920

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    Now, what about GT6 Micro transactions? I feel like I read about them somewhere but since the game isn't out I cant find much. From what I have read, they are staying close to what they were like prior which was just some car packs and not individual cars.. either way, Forza is dead to me with this post... Only Horizon can allow me to get back into that franchise, IF they make another.

    Avatar image for yakov456
    yakov456

    2021

    Forum Posts

    133

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #28  Edited By yakov456

    Sheep will be sheep. Sad thing is plenty of people won't do the math, won't bat an eye. And because of them everyone will suffer.

    Avatar image for falconer
    falconer

    2136

    Forum Posts

    7383

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 21

    #29  Edited By falconer

    Guys, the in game economy as far as credits go seems totally okay. You can not give them real money and progress through the game just fine. Yes, this token stuff is super shitty, but the game has actual game problems that have a bigger impact on how you play the game (ie - the multiplayer being useless. maybe? I'm hoping us Race Night people will be able to do a preliminary test on Thanksgiving).

    Avatar image for connerthekewlkid
    connerthekewlkid

    1873

    Forum Posts

    31

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @mcshank said:

    Now, what about GT6 Micro transactions? I feel like I read about them somewhere but since the game isn't out I cant find much. From what I have read, they are staying close to what they were like prior which was just some car packs and not individual cars.. either way, Forza is dead to me with this post... Only Horizon can allow me to get back into that franchise, IF they make another.

    Im pretty sure every car will be up for sale since it giving you a an "example" of what cars you could buy for 1 million credits.

    Avatar image for cloudymusic
    cloudymusic

    2203

    Forum Posts

    4877

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    @connerthekewlkid said:

    @cloudymusic: Micro-transactions at all when you're already paying $60 for a game is awful.

    Won't entirely disagree, heh. Sort of sad that we're getting desensitized to that. My policy is to never participate in microtransactions so it really only matters to me if my gameplay experience is deliberately hampered or made harder because I choose not to spend real money. That's what I think the biggest issue is here. But, sure, if all games stopped using microtransactions altogether, that'd be a great world to live in, but sadly I think those days are gone forever.

    Avatar image for crusader8463
    crusader8463

    14850

    Forum Posts

    4290

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 5

    Video games!

    Avatar image for connerthekewlkid
    connerthekewlkid

    1873

    Forum Posts

    31

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #33  Edited By connerthekewlkid
    Avatar image for spookytapes
    spookytapes

    342

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #34  Edited By spookytapes

    The microtransactions in 4 and horizon didn't really bother me, but the way this game tries to get you to use Tokens at every turn and suggests XP boosters before and after every race really, really rubs me the wrong way. I'm having a great time with the game and haven't spent any extra money, though, at least. But I strongly dislike the direction they seem to be headed in.

    Avatar image for doctorchimp
    Doctorchimp

    4190

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #35  Edited By Doctorchimp

    @pseg: @cloudymusic: @spraynardtatum:

    There is one thing I feel like needs to be addressed, this is a fucking launch game where the pickens are slim to begin with, but the console is bought out of fervor and faith in the company. How does microsoft respond? Bam, here's a bunch of microtransactions to nickel and dime you further after buying this black box for $500 with this $60 game.

    Avatar image for darji
    Darji

    5412

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @darji: And in what way is this different from forza 4?

    There is one thing that made it easier to build up a garage in the prior game, and that was the fact that you got a car for every level.

    But to get all cars like you are talking about, i bet you needed to play 400 hours just the same.

    But these were also more than double the cars you could get. For me the problem is that you do not earn cars anymore for cups. But instead you really have to grind. Also you had more tracks as well-. Grinding over 400 hours on just the same tracks and cars is really not a fun thing to do.

    Avatar image for veggiesbro
    VeggiesBro

    220

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @doctorchimp: Totally agree. This being a launch game, really makes me wonder where things will go from here.

    Avatar image for spookytapes
    spookytapes

    342

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #38  Edited By spookytapes

    Oh yeah, the one other thing that gets me going about Forza 5 is that they cut about half the cars and tracks, still charged full price for the game and yet they still had a day one $50 season car pass available. Also really love when the suggested car for a series is day one DLC!

    You just bought a $500 system and a $60 game, now buy this truck! We recommend it!
    You just bought a $500 system and a $60 game, now buy this truck! We recommend it!

    I honestly wasn't bothered by how they handled this kind of stuff in 4. Bought a season pass and was satisfied, even ponied up the cash for the Porsche pack. Horizon's season pass gave me some pause though, didn't feel like I got my money's worth in that one. But the way they're presenting this stuff in 5 is some straight up mobile phone level sleaze.

    Avatar image for darji
    Darji

    5412

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @spookytapes: Yeah the menus of First party Microsoft title like Ryse and Forza remind you on tablet apps and games as well. It is a really strange thing to see.

    Avatar image for trace
    trace

    3744

    Forum Posts

    10821

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 8

    @doctorchimp: If I felt like I was getting an incomplete game without the microtransactions, I'd be with you on this, but Forza 5 is still a fine game without car tokens, albeit a little stripped-down (which the tokens won't solve). The issue here is more that a microtransaction system of questionable benefit to casual players from Forza 4 and Horizon has turned into something straight-up insane for Forza 5.

    Also, even if it were nickel and diming, ten and twentying would be a better term at this point.

    Avatar image for jchenderson
    jchenderson

    146

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    @pseg said:

    As someone who's played a fuckton of Forza 2-5, the only time I've ever tried to own all the cars was for the dumb secret achievement in 2. Otherwise, it's way more fun to stick to a subset of cars you like and can drive well.

    Definitely not defending Forza 5 at all over this matter, though, since I think the car token pricing is outright sleazy. Plus, the inability to use all cars in their stock form for freeplay/multiplayer is bullshit; at the very least, it's a step away from what made Forza 3 and 4 so great. I wouldn't mind the slow leveling at all if I could try the stock Indycars and Lotus E21 on my own terms.

    This is exactly what pissed me off last night. One of the main reasons I wanted this game was to drive the F1 Lotus around Bathurst. (Weird Aussie thing). I don't mind if it is in freeplay and I can't paint it the way I want I just want to be able to stuff around with it. Some cars are available to hire and do this but the Lotus isn't. Looked into what I thought might be a dollar to unlock it and shut my xbox down in disgust when it would have been around $70. It is beyond fucked that they ever thought this was OK.

    Avatar image for devildoll
    Devildoll

    1013

    Forum Posts

    286

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #42  Edited By Devildoll

    @darji said:

    @devildoll said:

    @darji: And in what way is this different from forza 4?

    There is one thing that made it easier to build up a garage in the prior game, and that was the fact that you got a car for every level.

    But to get all cars like you are talking about, i bet you needed to play 400 hours just the same.

    But these were also more than double the cars you could get. For me the problem is that you do not earn cars anymore for cups. But instead you really have to grind. Also you had more tracks as well-. Grinding over 400 hours on just the same tracks and cars is really not a fun thing to do.

    So basically you dont care what car it is you get, just as long as you get one, even if its one you dont like?
    And you think grinding 500 cars across 26 circuits is noticeably more fun, and than grinding 200 cars across 14 circuits?

    I'd say that its pretty equal.

    @jchenderson: regarding the lotus in free play, check this out.

    Avatar image for gatehouse
    gatehouse

    933

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    This is just awful. I didn't mind the tokens thing in FM4. I mean, I never used them, but still, the most a car would ever cost you is a couple of quid and that to me didn't seem too awful if you just didn't want to do the grind. Even then, you could just mess around on Free Mode with them, so if you just wanted to take the Peugeot 908 for a spin right out of the box, that was totally cool. I don't have the game or the machinery to play it on yet, but this combined with the gutting of Free Play mode really leaves a nasty taste in the mouth.

    Avatar image for nbesnerson
    nbesnerson

    44

    Forum Posts

    27

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Good Analysis. Glad to see you putting your engineering skills to practical use :)

    Avatar image for darji
    Darji

    5412

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @darji said:

    @devildoll said:

    @darji: And in what way is this different from forza 4?

    There is one thing that made it easier to build up a garage in the prior game, and that was the fact that you got a car for every level.

    But to get all cars like you are talking about, i bet you needed to play 400 hours just the same.

    But these were also more than double the cars you could get. For me the problem is that you do not earn cars anymore for cups. But instead you really have to grind. Also you had more tracks as well-. Grinding over 400 hours on just the same tracks and cars is really not a fun thing to do.

    So basically you dont care what car it is you get, just as long as you get one, even if its one you dont like?

    And you think grinding 500 cars across 26 circuits is noticeably more fun, and than grinding 200 cars across 14 circuits?

    I'd say that its pretty equal.

    @jchenderson: regarding the lotus in free play, check this out.

    With wining new cars you at least have some sort of progression. You do not have to spend these credits you earn on some cheap car to drive another class or cup but rather save money for the car you really want. With the system in Forza 5 you have to buy a shitty car to drive these new cups or buy one with tokens. And that is where it goes into the wrong direction.

    Avatar image for mina_mina752
    mina_mina752

    123

    Forum Posts

    10

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #46  Edited By mina_mina752

    microsoft never gets enough money

    Avatar image for sushix
    sushix

    167

    Forum Posts

    391

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #47  Edited By sushix
    Avatar image for slowbird
    slowbird

    1911

    Forum Posts

    2650

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 18

    I hate Microsoft sometimes. :( STOP MAKING ME HATE YOU MICROSOFT.

    Avatar image for rachelepithet
    rachelepithet

    1646

    Forum Posts

    1374

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 11

    #49  Edited By rachelepithet

    Forza 5 is horrible. It's a phone game port of Forza 4 with fewer tracks and cars and modes intentionally for DLC. The reasobable price of 2.35 to unlock the top sports cars has been replaced by $100.00 bullshit MS Points type schemes.

    Forza 4 and previous games were okay in that you shouldn't consider owning every car because like 50% of the cars were the exact same Le Mans/Nascar/F1 type car but with a different drivers team colors. You should buy just one if them and paint them yourself (or download someone else's who took the time). And to make a shit ton of credits, all you needed was the auction house, make one cool design (spend 6 hours one afternoon on it) and you could pull in enough credits to get everything you'd want. Plus, after a few months you can find people auctioning Ferraris and stuff at way lower prices (selling their duplicates, etc)

    In Horizon, join a car club that shares a good car you haven't afforded yet

    Avatar image for pweidman
    pweidman

    2891

    Forum Posts

    15

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #50  Edited By pweidman

    And, as I expected he doesn't really answer any of the excellent questions. The whole micro transaction thing is here to stay though, and we're seeing it everywhere on all platforms, but this game is just egregious about them. The internet is pissed though and the heat is building on Turn 10 and MS on this and I can't wait to see how this will be addressed eventually. At the very least they need to scale the token cost and pricing that's currently on offer back to a much more 'nickel and dime' scale.

    And BTW, maybe it's standard practice and I can't remember when 2-4 launched but I just got gifted 3 cars from T10, one even being the Ferrari Berlinetta.

    EDIT: Those 3 cars were Forza Rewards. Got 70k credits too by going to the site and claiming. Everyone who's played a lot of the Forza games including Horizon has a score and some rewards associated with that score. Go claim them. My next tier(1237 away, tier 4 now))is a P1 car. Rewards will added periodically according to the site. How often who knows. Hmmm.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.