I'm a big arcade racing fan. I grew up playing Daytona (ROLLING START!) and Cruis'n USA in actual arcades before those died out, and some of my favorite games ever include Midtown Madness 3, Burnout 3 and Mario Kart DS. I love trading paint, rally racing, etc.
So the Forza series has never super interested me, because every time I played one of the 360 games at a friend's house they felt sluggish and never had enough replayability to me. As in, running the same tracks in different cars didn't interest me as much as racing different tracks in the same cars. I don't know, it just never clicked for me.
So when I got my own 360 around October of 2012, right around the time the first Forza Horizon came out, it looked different and interesting and the GB quick look basically persuaded me to get it. And I loved it. I remember playing the shit out of that game. Hundreds of hours, at least. It completely changed my mind about Forza. It took the Need for Speed games, which had always been arcade racers that were trying a little too hard to be realistic for me, and put the necessary polish and variety needed to make a game like that spectacular. I was sold.
But when I got my own Xbox One at launch and ordered Forza 5 to go along with it, I was very disappointed. The game had problems, to be sure. The load times were way too long, the drivatars were hilariously evil, and half the time the customization options it tried to bake into the game wouldn't load. It was certainly a launch game. But the game had even bigger structural problems to me, and these are ones that I think may carry on into the next Motorsport game, coming out next week. So I'd like to ask if some things are just series staples, whether the game just isn't for me, and whether maybe I'm just playing the game wrong.
1) The camera. I like to play my racers with the camera behind the car. It allows me to see my car, gives me a good indication of how I'm turning and hitting the cars around me, and lets me visualize the area I'm racing in better. There are a lot of reasons I prefer it. But for some reason, Forza Motorsport (not Horizon) feels better with the camera on the front bumper. It allows you to feel the turns better, which is vital for a game like this. I hate it though. What's the point of playing if you can't see your own car that you spent so much time customizing? Is my perception that the front bumper camera is better total BS? How do you guys play the game?
2) The tracks. I'd like to think that I just don't understand the feature set of this game, that I must be missing something and there must be more creative sections of this game that I am missing. The single player was always boring as nails to me because it was the exact same tracks with different classes of cars, with very little variety. I look at some older videos of Forza and there's stuff like car soccer and I think that those mods look really cool, but I don't remember any of that being available in Forza 5. Was I just missing it? Is there more that I'm totally missing? Or is the game's true variety just in the cars like I fear?
3) The gameplay. I guess I just feel like I'm playing the game wrong, so I'd like to hear from you guys. Why do you come to Forza? What are your favorite things to do? Does Forza 6 look like it's going to be a good one of those or is it really just some track and weather additions like it's looking to be?
Sorry for the longpost, but every time I see something about Motorsport 6 I get the Horizon 1 & 2 memories stuck in my head and I want to love again. The GB race night looks really cool too, and I did a few of those last year when Horizon 2 started, but I don't want that to be the main selling point for me. Thanks in advance for the responses!
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