This game will be Dan's kryptonite.
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Game » consists of 0 releases. Released 1991
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
A stereotypical prehistoric human, usually clad in animal skins and rather violent. Does not always live in a cave.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Crabs in all forms and sizes, not just the giant enemy variety.
An aquatic flying bird that is sometimes hunted. Ducks appear in numerous games, some named after them (Duck Hunt), and as part of the scenery of other games (Ratchet & Clank: Up Your Arsenal).
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A heads-up display is a graphical overlay of vital information used in most modern games.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
Levels whose visual design represents objects or symbols (including text).
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
An object that instantly kills all enemies / destroys everything on the screen. Example: The Serious Bomb from the Serious Sam games.
Games whose titles consist of a single word.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
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