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Game » consists of 3 releases. Released Nov 03, 1997
Games that have animals (except humans) as the main character. The character must be playable.
On the back of the Game Gear North American retail box
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
Cold-blooded aquatic animals that have scales and breathe through gills.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
An early API by 3dfx for hardware accelerated 3D graphics on PC.
Some games allow people to swim. Many, however, have water that hurts or kills the player when entered.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A spell or ability that summons a swarm of insects. It's often used as a distraction against bigger enemies.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
In some games, Whether they're getting in the way while you're walking or driving, you always feel the need to trample them. In other games, the Pedestrians are either not very interactive backgrounds, or Pedestrians are the ones that do not arouse interest in attack
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Platforms that spin around their own axis. May cause disorientation.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
Games whose titles consist of a single word.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Traffic consists a bunch of cars, pedestrians and other vehicles using a common transport route.
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