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    Game » consists of 8 releases. Released May 06, 2011

    A simultaneous-turn-based tactical strategy game by Mode 7 Games.

    Latest Patch Changes - July 2010

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    Rasgueado

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    #1  Edited By Rasgueado

    Anyone playing this game will likely have already seen these on the official forum.  Just in case anyone is on the fence and is wondering what kinds of things the developers are working on, here is the latest list of patch notes that Omroth posted into the forums. <Begin Quoting> 
     
    Increased FOV of the grenade and rocket units to be same as machine gunner
    Added loading indicators to main menu items
    Added a loading message for all ways in which you can load a match
    Removed the long "<gamemode> matchmade" info for matchmade games to make the sidebar (slightly) less cluttered
    You are now able to delete games in which you have not submitted a single turn
    Games for which you are waiting do again show up in the Active Games list
    If you accept a "game ask" and someone else accepted before you did, then you will be informed via a message box
    You can now select multiple game modes to be matchmade on, and if you and your opponent dont agree on any Dark Extermination is chosen by default.
    Your plans are now saved if you switch matches before you've committed (I am seriously worried this feature is going to break things, so you have to opt-in by checking a box in the options menu)
    items in the feed are now time-stamped (x happened "a minute ago" or "2 hours ago")
    Improved the sniper unit
    The generator will never give you more than one sniper in a Dark Extermination match
    The generator will always spawn Snipers at the farthest spawn point from any enemies in a Dark Extermination match
    Added the option to generate a Symetrical Dark Extermination match in the Advanced create game page.
    Fixed a problem where the "Activate Friend Key" buttons would sometimes dissapear
    Charge now defaults to 6 turns
    Charge requires you to be over the line for three seconds to win
    Fixed incorrect Charge scoring
    Fixed a crash which occured when dragging the aim handle during playback
    Fixed a very rare circumstance where a rocket explosion could case a unit very close to a wall to become stuck in a wall (thanks Mosimo)
    Added the ability to import levels from .png files. SImply have a white image of any size with red rectangles for walls and blue rectangles for boxes/windows. The option is in the Editor tab in the Editor.
    Biddable zones are now further away from the attacker spawn zones in secure
    Asjusted Secure scoring to be a maximum of 200, and more sensibly reflect bidding - massive bids do not have much of an advantage    

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