Functional Mirrors last edited by Shoegazing on 11/04/18 10:21PM View full history

 A projected viewport in Max Payne 2: The Fall of Max Payne.
A projected viewport in Max Payne 2: The Fall of Max Payne.

"Real" 3D engines (also known as rasterizers) such as id Tech 2, Unreal Engine etc. draws their images in an entirely different way, which makes it impossible to use the rather simple Build Engine method. In most cases, a mirror in a 3D engine (like in Max Payne or Condemned: Criminal Origins) is a smaller secondary viewport projected onto geometry as a texture. This is the same method used for creating the real-time image-in-image effects as seen in e.g. Half-Life 2 and Batman: Arkham Asylum, and taken to the extremes in Portal, where the projected viewpoint is a literal connection to the depicted area that the player is able to walk through. The additional viewports are often kept in a small resolution to increase performance, which is why they often are blurry or very small.

sizepositionchange
sizepositionchange
positionchange
positionchange
bordersheaderpositiontable
positionchange

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.