004
Blight Club
03/27/24
GrubbSnax
833: CUTTER SLADE
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Game » consists of 0 releases. Released May 10, 1995
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
Sporting events that are set in the future. These sports are often extremely violent and may feature robots, mechs, or cybernetic implants.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Golf is a sport in which golf balls are hit with golf clubs in holes on a course. The fewest swings wins.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A game mode that allows you to train for combos, moves, etc.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
An audio signal that contains noise at the same level at all frequencies. Appears on TV screens and video transmissions as static "snow".
The characters in the Worms series of games.
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