Jeff Bakalar's son makes us all look bad in Fortnite on a Thursday night.
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Game » consists of 2 releases. Released Feb 21, 2006
Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The Iconians are a playable species in Galactic Civilizations II: Dread Lords and its expansions. They are the oldest surviving species in the galaxy, though they have barely clung to their existence after a brutal war with their own creations, the robotic Yor.
Impulse was Stardock's digital distribution platform. Impulse allowed gamers to quickly find their favorite software and download it automatically to their computer.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Classic form of numbering that gives things a more regal feel.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
The Torians are appear in Galactic Civilizations and are a playable species in Galactic Civilizations II. Former slaves of the vicious Drengin Empire, the Torians have since shrugged off their shackles and are looking to expand their civilization into the stars- and maybe get a bit of revenge while they're at it.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
The ability, through purchasing, winning, unlocking, or other means, to change your vehicle (usually for the better). Changes can be alterations to original vehicle or a completely new vehicle.
The building/editing of vehicles, mechs, and the like.
The Yor appear in Galactic Civilizations and are made a playable species in Galactic Civilizations II. They are a race of sentient robots who were created by the Iconians to aid in their service to the Precursors, but they eventually turned against their creators and nearly drove them to extinction by creating a virulent plague.
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